Citation Envoyé par wereotter Voir le message
It was different from the rest and actually made the job a lot simpler to play.
I agree with everything else, but not with this one so far.

A lot of points ppl brought up in the past has been like "MNK is too punishing". No matter if it was the downtime or death-penalty with GL or to miss some positionals caused by mechanics or bad tanks. You had to line up your burstphase aswell too and the cd´s weren´t so perfect aligned through all classes as they are now. (I´m convinced that all those ppl who claimed "positionals are easy but suck", didn´t perform well with them so...)

Imo the current MNK has less to do, everything aligns perfectly if you just hold it on cooldown, the core rotation is the same and positionals got cutted hard. Nadi´s can´t be failed due to celestial. PR can´t be missed, no matter how you smash on your keyboard. To use the same Nadi twice isn´t that big of a deal too. Yes you delay PR, but if it has that big effect depends on the fights length. Missing a buffed bootshine positional has been probably worse and they´ve been way more common than those 3 burstskills within 2 minutes.

Might be opinion-based and ofc the no GL-MNK wasn´t that hard to play, but i guess the stuff we had before has been more difficult to play than Blitzmonk with less stuff to care about.