Old MNK wasn´t for everybody too and yet ppl cried the hell out until we got the boring state we´ve now. "Too increase its playerbase" is kind of laughable when this actually didn´t happen and may become worse in the future. The core reason why MNK is picked in raids is because it´s too strong, not because so many ppl seem to enjoy it.
The direction is bad. We lost so many stuff to get 3 burstbuttons we press every 40 (60) seconds.
SE didn´t rethink anything anyway. They just took a lot of stuff away. MNK has still the same core rotation and skills, even the speed is the same. All what they´ve done is to get ride of any oGCD´s but chakra and 4 positionals. PB is still the same, just cutted. Freeform at its end is just another QoL, but we still sit on TK/BS spam most of the time or rotate 123. The only time we gonna make use of the freeform is after the RP-PB to play braindead-mode.
Yeah, some ppl didn´t like positonals, got it. You guys had the chance to stuck on any other melee, hell RPR would be for you now, braindead and slow af. But no... MNK needed to be cutted for dumb reasons, to cater lazy players. Every 2nd boss has a full circle on top, just congratz... you can stay on your spot all day long and search for the right button. Netflix-time i guess.
God bless we still have Anatman for the major-increase of 1-3DPS in transition-phases.
It doesn´t matter if something is on farm or not. We talk about the pick-rate, the overall popularity. It was a welcome argument from ppl who´ve been against all the positionals or MNK overall, "Monk has the least playerbase, that´s why it needs changes."
So we´ve only ff.logs imo and it clearly shows that MNK isn´t more popular than before, no matter which content we look at. The new savage raids might be somehow different, but the reason is obvious. Any week 1 or even week 2 static would be dumb to no to bring MNK or RPR or both with them. And i´m convinced that another reason why MNK is close to others is, that NIN got fckd up and half the playerbase stucks on RPR / SMN because they´re easy and shiny. Without being broken... MNK would lose hard.
The changes didn´t help in any way to get more ppl into MNK. Even if we say "1 vet left, 1 newbie came", then the changes are still worse than good. To fck up a whole class-playerbase and lots of vets, to cater ppl who might play MNK here and there or because it´s overtuned imo, is a joke. MNK has been unique but now it´s just easy peasy homogenized for some dumb reasons.
EDIT: Btw last day Extremes... https://www.fflogs.com/zone/statisti...s=DPS&sample=1 , or dungeons https://www.fflogs.com/zone/statisti...s=DPS&sample=1 ppl still log any shit out there.



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