
Originally Posted by
Sol_Aureus
I saw a comment someone made about how "New SMN is so simple you could probably just put it into a macro."
Unfortunately, they were correct:
/ac "Energy Drain" <t>
/ac "Fester" <t>
/ac "Searing Light" <me>
/ac "Summon Bahamut" <t>
/ac "Astral Flow" <t>
/ac "Gemshine" <t>
/ac "Enkindle Bahamut" <t>
/ac "Summon Ifrit II" <t>
/ac "Summon Titan II" <t>
/ac "Summon Garuda II" <t>
/ac "Ruin IV" <t>
/ac "Lucid Dreaming" <me>
/ac "Addle" <t>
/ac "Ruin III" <t>
So there you go aspiring 6.0 Summoners! Slap that bad boy on 1 and never have to think again!
In all seriousness, it's depressing how close to optimal dps this macro actually gets me. a full 2m rotation vs a striking dummy was about 733,000 damage doing it manually versus about 720,000 using this macro.
Obviously anyone using this macro would be missing small nuances like Addle timing, making the most out of your weaves to make sure you're not clipping into your GCD, fight-specific avatar order for optimization of movement-heavy fights or phases, phoenix regen going on anyone other than you, but the fact that I can actually unironically give this macro to people and it *actually works well for the most part* is a really unfortunate testament to the current state of SMN.
I've been a player since 1.0 and a SMN main since it dropped in 2.0, and I was one of the players who was honestly super excited for the 6.0 changes. I hated being poison mage™ and while I prefer FFXI's persistent avatar design over the series norm of 1-and-done moves, I understand the decision and I think 6.0 SMN's aesthetic feel is *way* better than the poison mage we used to be.
But I just don't get why we had to go from one of the most complex classes to the least complex class. I really, desperately hope that SE adds more nuance to the class soon (let us choose between phoenix/baha for our 60s stance, give us more avatars that share roles but are better for different things like phoenix being supportish and baha being damage, ANY kind of fucking other utility that makes me actually think about what I'm doing).
I don't think it'll happen given the track record, but I can hope. In the mean time, maybe if they start seeing an influx of players using a single button macro and doing really well with it, they'll rethink the simplicity of the class...