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  1. #1
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jojoya View Post
    What's selfish is expecting everyone else to wait on you. If 100 other players were able to get there before the pull, why didn't you? The hunt was not designed for everyone to make every hunt. That was just as true in the past when things weren't so crowded as they are now. Sometimes you missed out.
    One single word: Congestion.

    Hunts were designed for never designed for the current active population. It's virtually up to luck to with the congestion roulettew - that's why the vast majority of people wait, to give people chance to get through congestion.

    As you play on Crystal, you are on the data center least affected by congestion. On EU it's signficantly worse, and we also have the added "benefit" of having less world to travel to (aka 12 s rank spawn less per cycle).
    (2)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Going to bold your key point

    Quote Originally Posted by Hustensaft View Post
    One single word: Congestion.

    Hunts were designed for never designed for the current active population. It's virtually up to luck to with the congestion roulettew - that's why the vast majority of people wait, to give people chance to get through congestion.

    As you play on Crystal, you are on the data center least affected by congestion. On EU it's signficantly worse, and we also have the added "benefit" of having less world to travel to (aka 12 s rank spawn less per cycle).
    Why are we trying to force a system to accommodate something it was not designed to handle?

    Have players forgotten there is a lot of other content that reward tomestones and materia? That daily hunt bills also reward nuts?
    (3)

  3. #3
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jojoya View Post
    Going to bold your key point


    Why are we trying to force a system to accommodate something it was not designed to handle?

    Have players forgotten there is a lot of other content that reward tomestones and materia? That daily hunt bills also reward nuts?
    That is exactly the point. The never-changed system can no longer properly do what it was designed for.

    In ARR hunts were as easy as "hunt spawns" -> "player ports into zone".
    Now hunts are "hunt spawns" -> "player travels world" (involves waiting time + loading screen) -> "player teleports to zone (involves waiting time + loading screen) " -> "player has to travel to instance (involves waiting time + loading screen) " -> "player has to win congestion (involves teleport time on single instance".

    Tomestones, materia and nuts aren't the only issue (for me). The 1000 S-Rank kill achievement is the problem. If you get 10% of all spawns (no instances), you need 3.4 years to complete this achievement on EU, and 2.6 years on NA, and 2 years on JP - at the same time, EU is the most congested region, so in practice, your chance of getting hunts on EU worlds is probably lower then for e.g. crystal worlds.
    (3)

  4. #4
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Hustensaft View Post
    That is exactly the point. The never-changed system can no longer properly do what it was designed for.

    In ARR hunts were as easy as "hunt spawns" -> "player ports into zone".
    Now hunts are "hunt spawns" -> "player travels world" (involves waiting time + loading screen) -> "player teleports to zone (involves waiting time + loading screen) " -> "player has to travel to instance (involves waiting time + loading screen) " -> "player has to win congestion (involves teleport time on single instance".

    Tomestones, materia and nuts aren't the only issue (for me). The 1000 S-Rank kill achievement is the problem. If you get 10% of all spawns (no instances), you need 3.4 years to complete this achievement on EU, and 2.6 years on NA, and 2 years on JP - at the same time, EU is the most congested region, so in practice, your chance of getting hunts on EU worlds is probably lower then for e.g. crystal worlds.
    But the player doesn't have to do any of that. Hunt trains aren't part of the game. They're entirely manufactured and the devs shouldn't alter the game to accommodate a segment of the playerbase who have, continually, tried to bully the rest of the playerbase into playing by their made up rules.
    (5)