Quote Originally Posted by Hustensaft View Post
That is exactly the point. The never-changed system can no longer properly do what it was designed for.

In ARR hunts were as easy as "hunt spawns" -> "player ports into zone".
Now hunts are "hunt spawns" -> "player travels world" (involves waiting time + loading screen) -> "player teleports to zone (involves waiting time + loading screen) " -> "player has to travel to instance (involves waiting time + loading screen) " -> "player has to win congestion (involves teleport time on single instance".

Tomestones, materia and nuts aren't the only issue (for me). The 1000 S-Rank kill achievement is the problem. If you get 10% of all spawns (no instances), you need 3.4 years to complete this achievement on EU, and 2.6 years on NA, and 2 years on JP - at the same time, EU is the most congested region, so in practice, your chance of getting hunts on EU worlds is probably lower then for e.g. crystal worlds.
But the player doesn't have to do any of that. Hunt trains aren't part of the game. They're entirely manufactured and the devs shouldn't alter the game to accommodate a segment of the playerbase who have, continually, tried to bully the rest of the playerbase into playing by their made up rules.