Quote Originally Posted by yukikaze_yanagi View Post
No man, you're speaking of nonsense. The change in the animation didn't bring any problem in the sp gain since was almost random.
Do you remember the gladiators having shield skill almost null, because they were forced to attack to exp (and for a way less amount of others DoW, since their attack are weak) ? How this is qualified as a problem on attack speed ?
Do you remember the healing race ? The first healing getting huge exp, and the second..nothing ? This too isn't related to animation speed.
And for the DDs, was a race to do more skills you can before the mob die, with good pace of strategy
Not the animation, the actual speed of attack.

It's like this, they had battle and everything related to it, the actions, SP and the animations all set on this really slow battle style.
Everyone complained, they were already prepared for it so they implemented the new battle style.
The problem is they based the game around the slowerpaced battle style, not this new quick paced one.
This causes the problem of having to rebalance everything:
Enemies,
SP,
Animations,
Actions...

I'm sure i'm missing stuff that could fit in that list but this is just what I see off hand.

What I'm saying isn't nonsense, it's an educated guess. I don't work for square so I don't know for sure,but if I had to guess, it would be that the change in attack speed was more then they could handle in the small amount of time they gave themselves to fix this change wasn't anywhere near enough.

Why do you think we're having so many problems with battle and targeting?

To me it seems like the thrown together battle didn't take enough consideration into targeting.
They're going to fix this all, it just takes a little time.

Regardless the SP system is a good idea and works.

It seems however I never considered shield into this SP mix. but it could be done just the same, every block gets SP (some amount that's even with attacks, shield skills would also yield some (a fair amount) and it just gets thrown in as a party member.
Once shield is capped there is no need to give it more SP, therefore anyone using a shield that is capped wont take from the party pool.

I'm sure I can come up with something better then this for shield, but it's not that big a problem.

One idea could be to only have shield level individual to the player, not have it pooled with the party. Something like this could prevent complaints.