Quote Originally Posted by Linnear View Post
I just want to make sure I understand you, you want them to reimplement an action based SP system, so you can SP off of every mob equally?

That won't work becasue HP levels of the different mob types varies, and the number of actions you do on each mob is different as a result. Also for classes like Glad and Thm who have two skill to level up will require to level each actions up seperatly. Even if this system of yours worked, which I doubt it would, it isn't fun, your rewarded more for preforming more abilities, then for killing mobs faster, or for using defensive abilities. You want to have a system that encourages people to play well and kill things faster/better, not to pinprick things to death for more SP.
This is true. The previous system was a great idea, but was implemented with carelessness. Seems to me they tried to take the Skill Level off of XI's skilling weapons & abilities tree and try to use it to level a class? Hell no. That's basically plagerism but you only cut out one part to add your own.

I've seen this same thread over and over, ESAR. You can keep this up until you're blue in the face, but they already changed it. I don't think they'll go back to it because you posted a long thread over it. Everybody in here has voted against you saying that the system failed and needed to be scrapped. EXP(SP) should always be decided on how difficult the enemy was to slay. Not how many times you were able to use a certain ability on it.