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  1. #11
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    It exists to charge battery. That's it.
    (0)

  2. #12
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CKNovel View Post
    No one likes being forced immobile for 10 seconds. Or even 2 seconds.
    Ask SB MCH, Ninja with Ten Chi Jin, PLD and AST at Stormblood release.
    + Ten Chi Jin
    - Ten Chi Jin
    (3)

  3. #13
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Bonkleberry View Post
    I am completely with you, dude. Meanwhile for SMN, players are in a tizzy because Searing Light and Radiant Aegis cannot be used without Carbuncle out, but then they also complain the new SMN is too easy. *rolls eyes*
    Don't confuse anti-synergy with difficulty. They are completely different things. SMN isn't hard, but not having Radiant Aegis up when you need to react to something, or having to do a Ruin 3 pull for no reason other than to get Searing Light out (because you also can't use it out of combat, so you're also beholden to when the game registers you in combat) is bad. Not hard. Bad.
    (6)

  4. #14
    Player

    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    166
    Quote Originally Posted by Gruntler View Post
    Don't confuse anti-synergy with difficulty. They are completely different things. SMN isn't hard, but not having Radiant Aegis up when you need to react to something, or having to do a Ruin 3 pull for no reason other than to get Searing Light out (because you also can't use it out of combat, so you're also beholden to when the game registers you in combat) is bad. Not hard. Bad.
    Isn't the point to learn the fight so you'll know when you need to press it? That is part of the game play. We are playing a video game, and you succeed by learning what to do. And hopefully have fun in the process. I like that a Summoner's abilities are locked behind different summons. It suits the theme and feel of the job. And I don't think that should be sacrificed for convenience. Not all abilities should be available at all times. I have a feeling that is their design philosophy, as well.
    (2)
    The real world only makes sense once you realize it's an MMORPG.

  5. #15
    Player
    Antoine_Lenheim's Avatar
    Join Date
    May 2016
    Posts
    201
    Character
    Antoine Lenheim
    World
    Twintania
    Main Class
    Bard Lv 100
    Quote Originally Posted by MagiusNecros View Post
    It exists to charge battery. That's it.
    Oh yes, now we have two GCD skills that charge it, how convenient x)
    (1)

  6. #16
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Antoine_Lenheim View Post
    Oh yes, now we have two GCD skills that charge it, how convenient x)
    Its purpose is to have the Automaton Queen in the opener and is a nice landmark to know when the party buff will be.
    It also ensures you have enough battery for every pb window.
    (1)

  7. #17
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87
    They need to rename the skill to
    "Beyblade" or "Let it Rip!"
    (0)

  8. #18
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    I'm glad its not melee... I think Machinists is already straying too far away from Gunner and is turning into something else. Half the abilities already pull out a completely different weapon to do things. Should it continue I shall be advocating for a gunner class so I can get back to ranged physical dps instead of melee saws and throwing McGuffins at things.
    (0)

  9. #19
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Antoine_Lenheim View Post
    I have the same question actually. At least make Chainsaw oGCD because now it's essentially just AOE Drill.
    after two years of mchs literally asking for an aoe drill
    (5)

  10. #20
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Im disappointed that:

    ChainSaw didnt add a bleed debuff to all enemies it hits

    Flamethrower is still a personal gun "attachment" skill and not an automaton turret that we can place down then it attacks the target in a cone of fire
    (1)

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