Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 61
  1. #31
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,549
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Not a single person has actually spelt the action name right.

    It is Chain Saw, not Chainsaw. Small detail but changes the meaning.
    (1)

  2. #32
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Chain Saw is a nonsense term meant to evoke nostalgia for Edgar's actual Chainsaw. We all know it's actually a buzz saw but that wouldn't get people very excited would it?
    (1)

  3. #33
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Animation wise it'ss disappointing, but gameplay wise it's a very good ability.

    It's a new 60s Cooldown with 20 battery. It's an Air Anchor AoE except you get both since they don't share CD.
    It allows to play a landmark for party buff and AQ in the opener.

    Gameplay wise it's like Drill/Air Anchor. It's very good cooldown, MCH needed that.
    Yes, it's far more closer to Buzzsaws and should be renamed "Buzz saws".

    I'm all for a melee combo, one request would be that this melee combo should be flexible. For example summoning AQ would grant a resource that allows the use of the melee combo.
    Plus, we would get this meme actually happening.

    Quote Originally Posted by Hanayumi View Post
    I really wish we'd get a skill that follows flamethrower, something that increases its damage based on how long you dush out flamethrower.
    Okay but MCH would have BLM damage because standing still like a turret for 10 seconds is more than any casters. And it would be a terrible design.
    It doesn't change the fact that you won't play your job for 10 seconds straight which is the main problem of Flamethrower.
    (1)
    Last edited by CKNovel; 01-11-2022 at 10:13 PM.

  4. #34
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,231
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    I really wish we'd get a skill that follows flamethrower, something that increases its damage based on how long you dush out flamethrower.
    (2)

  5. #35
    Player
    LukaRoselia's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    113
    Character
    Ruby Togawa
    World
    Zodiark
    Main Class
    Ninja Lv 91
    What so if can be a button that every other party member has a seizure over when you pop it like flamethrower? No thanks.
    (0)

  6. #36
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    Quote Originally Posted by Hanayumi View Post
    I really wish we'd get a skill that follows flamethrower, something that increases its damage based on how long you dush out flamethrower.
    it would be cool if it had a combo skill.. maybe like giving a skill to throw oil/gas onto the enemy then use flamethrower to do base dmg + apply a DoT
    (0)

  7. #37
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Hanayumi View Post
    I really wish we'd get a skill that follows flamethrower, something that increases its damage based on how long you dush out flamethrower.
    MCH just needs something like this.

    https://ffxiv.consolegameswiki.com/wiki/Phantom_Flurry
    (0)

  8. #38
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    My whole problem with the skill is its invisibility.

    The animation has no impact, the sound is barely noticeable and I often have to double check my bars to make sure sure on cooldown because there is so little audiovisual feedback on using it.

    Drill has a meaty firing sound followed by the impact being visually distinct.
    Same for Air Anchor. Going to one knee and firing it over the shoulder followed by the visual impact lingering through the GCD somewhat.

    And then Chain Saw. Same firing animation as Drill bit without the sound and faster.
    Animation itself is a couple of small dark discs moving at high speed.
    Slow the animation and replace the tiny discs with that Doma Castles boss saw blade , though a bit smaller.
    Functionally identical, but now much more visually interesting.
    (0)

  9. #39
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Atamis View Post
    I'm glad its not melee... I think Machinists is already straying too far away from Gunner and is turning into something else. Half the abilities already pull out a completely different weapon to do things. Should it continue I shall be advocating for a gunner class so I can get back to ranged physical dps instead of melee saws and throwing McGuffins at things.
    MCH isnt really a gunner job, its meant to be a job that uses a gun, but also implements other devices and machines such as drills, turrets, etc in combat. A majority of its skills are gun skills and personally I want to see it become more of an actual machinist and not a gunner.
    (3)

  10. #40
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Imo a Chain Saw just feels odd.
    How is that Machinist related?

    It feels oddly backwards too considering the technological marvels they run around with.
    I honestly feel that way about Drill too there's just something barbaric about it that doesn't fit imo.
    I think a big laser gun or grenades would fit more.
    Or a rocket.
    (2)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast