Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!
Maybe, but that's a matter of preference. Complexity is certainly not what I look for in terms of a well-designed kit. I think how the rotation flows is a preferable metric to gauge the kit design of a job, and sometimes, simplicity allows for a better flow in rotation.
I don't even care for using the current level 90 SMN kit to build upon as I think it's already good as it is. Rather, I actually worry that they would mess it up again.
Indeed SMN was never a hard job. However it was way more deep than the current SMN, that basically plays itself.
I just hit lvl 90 on SMN the other day and I actually enjoy it. The only thing that bothers me so far is that Carby doesn't do anything anymore without you using its only two skills and that Garuda, Titan, and Ifrit don't stay out long enough for us to actually enjoy them being full-size summons now. I also think that it would've been a lot better if we had at least gotten Ramuh, Levithan, and maybe Shiva in 6.0 since we're no longer restricted to the holy trinity. That way we can cycle through during our rotation.
(i.e.) Cast Bahamut = Garuda + Titan + Ifrit = Phoenix
Cast Phoenix = Ramuh, Leviathan + Shiva = Start summon rotation over again.
It's perfectly fine and valid to enjoy simple jobs. Hell if i want to heal I just do it on WHM despite SCH being right there. The problem is deciding that making a previously complex, or at least more involved, job extremely simple to the point of being the easiest job to pickup and play is somehow a good idea. You alienate those who did enjoy the job in favor of those who only liked the name of the job. If they replaced Gunbreaker's kit with Thancred's 5 buttons I don't think many gunbreakers would be very happy about it. That's basically what happened with SMN, and there is no replacement job in the game for that.Maybe, but that's a matter of preference. Complexity is certainly not what I look for in terms of a well-designed kit. I think how the rotation flows is a preferable metric to gauge the kit design of a job, and sometimes, simplicity allows for a better flow in rotation.
I don't even care for using the current level 90 SMN kit to build upon as I think it's already good as it is. Rather, I actually worry that they would mess it up again.
And this post perfectly demonstrates why twisting a classic and widely beloved job like Summoner into something that it barely resembled for the past 8 years wasn't a good idea. It's given people a completely wrong image of the job combined with gameplay that was far removed from any of the other classes in game. Now that it's straightforward and on point, the people unfamiliar with its history refuse to acknowledge that.It's perfectly fine and valid to enjoy simple jobs. Hell if i want to heal I just do it on WHM despite SCH being right there. The problem is deciding that making a previously complex, or at least more involved, job extremely simple to the point of being the easiest job to pickup and play is somehow a good idea. You alienate those who did enjoy the job in favor of those who only liked the name of the job. If they replaced Gunbreaker's kit with Thancred's 5 buttons I don't think many gunbreakers would be very happy about it. That's basically what happened with SMN, and there is no replacement job in the game for that.
It's not about only liking the "name" of the job its about what that name represents. Summoner represents Rydia, Yuna, Garnet, and one of the more iconic forms of magic in the entire series. It never needed to be Arithmetician, which is more what I felt I played back in Shadowbringers.
Im having a blast with new SMN. Not every job needs to be hard. It doesn't have to be hard to be fun. Stop exaggerating too, it doesn't play itself.
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