Yes, I can't wait for it and I wish it was in already. Or at least you know, not only be out when people are done getting all classes to 90 already. There's still the climbing factor to them, but I also love having them as way to level,

Bozja right now is more like: oh look a fate, it's at 0%, I'll go there. gets there: Oh it's dead already. Not fun.

Quote Originally Posted by Feronar View Post
Having done both of FF14's deep dungeons Palace of the Dead and Heaven-on-High, as well as WoW's first (And currently only) deep dungeon Torghast, there are some things I would do differently. First, no more invisible traps. PotD and HoH have invisible traps such as mines that take off like 4/5 of your health, and the traps are completely invisible unless you use a pomander of sight. In Torghast on the other hand, all traps are either clearly visible, or have some sort of indicator that careful players can watch for. For example, giant hidden swinging axes will always have a gouge mark in the floor that you can look out for. Another thing I like about Torghast is it will scale for the number of players in your group, so if you go in solo, it will be properly scaled for 1 player.
Nope nope nope. First of all, the invisible traps are part of what makes them so challenging to climb, and hilarious when playing casually. It adds some sauce. What's the point of traps if you can easy see and avoid them?
Nope for the scaling too. A lot of people find the only challenge in this game to work towards solo-climbing deep dungeons. By scaling them you'd be killing that too. And it would also be like dungeons scaling with the number of people instead of requiring 4, makes no sense.