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  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90

    I want a new deep dungeon

    I'm sorry, but the shadowbringers idea of making the relic area the new deep dungeon XP area just doesn't cut it. Fates are way too slow, and people don't often do it in ways that makes it easy to level. Please bring back the deep dungeons for Endwalker. I LOVE the challenge of getting to the top, I love how useful they are for leveling, and I want a new one to return. With the mythos of Endwalker that has been set up, there ARE LIMITLESS potentials of what they could do. They could make an Elpis one, one based on the dreams and shattered pieces of dead worlds, or even one on the moon. The potential is there. It could be the most far out deep dungeon ever.

    Just give us a new one to experience, and a new glowing weapon set SE. <3
    (15)

  2. #2
    Player
    Machoman's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Aeritha Debrath
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 38
    I 110 % support this. I would love a new deep dungeon. Maybe one set in outer space, or on the moon . Maybe one set in the ocean. Ideas are endless !
    (3)

  3. #3
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,594
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    In my experience, Bozja is always active and is the fastest way to level even from 80-90. I have 4 jobs at 90 currently and I leveled most of it from Bozja.

    I'm not against a new Deep Dungeon by any means, but I think that it's incorrect to act like Bozja is inefficient.
    (3)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,400
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Endwalker should be getting a deep dungeon. I'm fairly sure this was a question asked in the interview Sly Fox had with Yoshida.

    EDIT: Personally I just hope it is a lot more expansive than the previous iteration.
    (7)
    Last edited by Kaurhz; 01-08-2022 at 10:29 AM.

  5. #5
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaurhz View Post
    Endwalker should be getting a deep dungeon. I'm fairly sure this was a question asked in the interview Sly Fox had with Yoshida.

    EDIT: Personally I just hope it is a lot more expansive than the previous iteration.
    I love Heaven on High, but the fact that you only do so few floors for the leveling bit made it a bit stale. I feel like they did that because of how the players often treat the deep dungeons, and are super rushy/kinda lame at finding silver chests. I hate how some people make me feel when I do them.. like they are entitled to quick quick quick dungons, and not helpful for other players that dont like that.
    (1)

  6. #6
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I rather leveling at Bozja-like fate than Deep Dungeon, because doing Deep Dungeon on repeat is so boring...
    (1)

  7. #7
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Knot_D View Post
    I rather leveling at Bozja-like fate than Deep Dungeon, because doing Deep Dungeon on repeat is so boring...
    they out to do both, so that everyone can be happy.
    (2)

  8. #8
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    312
    Character
    Feronar Bloodfang
    World
    Kraken
    Main Class
    Viper Lv 100
    Having done both of FF14's deep dungeons Palace of the Dead and Heaven-on-High, as well as WoW's first (And currently only) deep dungeon Torghast, there are some things I would do differently. First, no more invisible traps. PotD and HoH have invisible traps such as mines that take off like 4/5 of your health, and the traps are completely invisible unless you use a pomander of sight. In Torghast on the other hand, all traps are either clearly visible, or have some sort of indicator that careful players can watch for. For example, giant hidden swinging axes will always have a gouge mark in the floor that you can look out for. Another thing I like about Torghast is it will scale for the number of players in your group, so if you go in solo, it will be properly scaled for 1 player.
    (1)

  9. #9
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Knot_D View Post
    I rather leveling at Bozja-like fate than Deep Dungeon, because doing Deep Dungeon on repeat is so boring...
    agreed, bozja was far better for exp.
    however, deep dungeons give loot and are an added challenge during content droughts. once bozja is done its done sadly
    (1)
    .

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,673
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I really only want one if it's actually got something novel this time. I like the basic concept of deep dungeons, but both PotD and HoH just felt so barebone.

    Quote Originally Posted by DamianFatale View Post
    they out to do both, so that everyone can be happy.
    That is, sadly, not how workload works. Unless they decided not to produce a Deep Dungeon in Shadowbringers despite having a dedicated DD team that could not work on anything else with sufficient efficiency, there will be some element zero-sum element between the two.

    Personally, I'd take a truly good, involved Deep Dungeon over another relic grind backdrop zone, but... I'd probably take an Exploratory Mission done right over a Deep Dungeon. (And, of course, "done right" is a whole can of worms in itself....)
    (5)

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