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  1. #1
    Player
    AriesDaBeeh's Avatar
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    Oct 2021
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    35
    Character
    Aries Beeh
    World
    Famfrit
    Main Class
    Dark Knight Lv 90

    Stowaways in High-End Content?

    I understand the point of the "Duty-Complete" Gatekeep filter to ensure after completing a piece of content you would only be paired up with players who also completed it for optimal performance.

    But I ask in sense of the fact that high end content such as savages where progressing through mechanics alone is something to be milestones that we have a sort of "Half-Completion" Filter or something similar that party leaders can filter through players with.

    I ask this because while people who completed the content are protected from players who sneak into their party with limited understanding of the fight or simply don't care. Anyone short of their completion does not. Savage is not like other bits of content where one can learn and plow through within a couple of minutes so party finders are organized at set progression points of boss mechanics. But that is simply a spoken rule to be respected. Anyone can enter any duty incomplete party with no experience and ruin it. And people do.

    What do you guys think of this?
    (0)

  2. #2
    Player
    Stepjam's Avatar
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    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I dunno if the game could really keep track of prog checkpoints in a fight.
    (4)

  3. #3
    Player
    AriesDaBeeh's Avatar
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    Oct 2021
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    35
    Character
    Aries Beeh
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Stepjam View Post
    I dunno if the game could really keep track of prog checkpoints in a fight.
    I would like to suggest maybe a % track on individual progress. Or perhaps having more fights into checkpoints like doorbosses on the last savage fights you could have a option to set it to people who have made it to that checkpoint.
    Perhaps if duty complete is checked by the achievement have a "Half way there" achievement you get for wiping past 50% or higher.

    Its scrappy.. Its slapdash but its honestly better then what we have going here. Not everyone has statics or a group of friends to consistently work with. Square is out of touch if they think everyone does. And with third party illegal software like ACT running the scene on most statics, finding such groups is harder then it should be.
    (1)

  4. #4
    Player
    Seera1024's Avatar
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    Apr 2020
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    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AriesDaBeeh View Post
    I would like to suggest maybe a % track on individual progress. Or perhaps having more fights into checkpoints like doorbosses on the last savage fights you could have a option to set it to people who have made it to that checkpoint.
    Perhaps if duty complete is checked by the achievement have a "Half way there" achievement you get for wiping past 50% or higher.

    Its scrappy.. Its slapdash but its honestly better then what we have going here. Not everyone has statics or a group of friends to consistently work with. Square is out of touch if they think everyone does. And with third party illegal software like ACT running the scene on most statics, finding such groups is harder then it should be.
    All someone has to do is get carried to that magic percentage and they get past your system.

    There's no system that will get rid of stowaways and it lets players through who guessed the mechanic right and therefore didn't really learn the mechanic as they didn't have to figure it out due to failure.

    The current system is just fine like it is.
    (1)

  5. #5
    Player
    AriesDaBeeh's Avatar
    Join Date
    Oct 2021
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    35
    Character
    Aries Beeh
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Seera1024 View Post
    All someone has to do is get carried to that magic percentage and they get past your system.

    There's no system that will get rid of stowaways and it lets players through who guessed the mechanic right and therefore didn't really learn the mechanic as they didn't have to figure it out due to failure.

    The current system is just fine like it is.
    My solution isn't perfect I know that but that doesn't mean that doing nothing is the better choice either. Some step in the right direction is better then none.
    (1)

  6. #6
    Player
    Vidu's Avatar
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    Jan 2014
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    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by AriesDaBeeh View Post
    I would like to suggest maybe a % track on individual progress. Or perhaps having more fights into checkpoints like doorbosses on the last savage fights you could have a option to set it to people who have made it to that checkpoint.
    Perhaps if duty complete is checked by the achievement have a "Half way there" achievement you get for wiping past 50% or higher.
    And would that be tracked per job? Or at least per role? Because I can assure you that just because someone reached a certain point in a fight (or even cleared it) as a tank they dont necessarly know how to heal it. Or how to play a DPS well enough to bring the needed damage to the fight. Or how to deal with mechanics that are role-specific. I could enter a farm group for the Second Ex-Primal right now with my scholar and people would be rightfully wondering if thats my first time doing that trial at all - despite me having cleared it multiple times with my paladin. Your system would still allow me to enter.

    Quote Originally Posted by AriesDaBeeh View Post
    Its scrappy.. Its slapdash but its honestly better then what we have going here. Not everyone has statics or a group of friends to consistently work with. Square is out of touch if they think everyone does. And with third party illegal software like ACT running the scene on most statics, finding such groups is harder then it should be.
    Right, not everyone has a group of friends or a static - but everyone can build or find one. Befriend those people from failed farm/clear groups who showed potential (both in regards to the fight and in regards to being nice enough people). Invite them to linkshells and/or a Discord server for that purpose. Or ask if anyone already has such a linkshell/discord server you could join.

    In regards to ACT... in my personal experience its not as present and excluding as some people portrait it - but again: personal experience, anecdotes, etc.
    I am a little surprised though that you bring it up as a negative point - seeing how you would like to introduce more ingame-gatekeeping to get rid of "stowaways"... doesnt ACT (and people using it) do essentially the same? Knowing the mechanics and/or the fight up to a certain point is all fine and dandy, but if you hit enrage at 30% because half the people know how to dodge, but not how to deal damage you wont clear the content either.
    (3)

  7. #7
    Player
    AriesDaBeeh's Avatar
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    Oct 2021
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    35
    Character
    Aries Beeh
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Vidu View Post

    In regards to ACT... in my personal experience its not as present and excluding as some people portrait it - but again: personal experience, anecdotes, etc.
    .
    I don't know maybe your parse is better then mine but I have tried and failed on literally every attempt to even join new static parties because they are all looking for act. I've never had a problem with parser stuff in theory but ACT specifically is a very flawed program that is being over relied on and used in ways that aren't actually representative of anything people are looking for. It has grown rampant in this community and it shouldn't not just out of principle but out of all the flaws it has to not be relied on.

    You say I could make a party but if one has problems joining any statics because of act what is the likelihood anyone would stay or respect a party you made either. People in this community use act almost as a social credit system, defining your quality as a person and a player and often just the percentage. Not 'if' you cleared or how much you did, but how well you did even if most people now are probably spending hours a day over-killing their bosses in parse parties to climb in % and dilute it for everyone else who didn't.

    Biggest problem with act is that it doesn't bracket players when considering parse %.. based on ilvl I know wow at least does with its act.. That means someone who enters savage late, even if they did their job perfectly and with perfect uptime will get a stunted parse when the pool for their class is full of full bis savage geared players who have been pumping the same boss every day for the last month. That new player who just got their clear will never have a % as good as the bis players even if they performed exactly the same.
    (1)
    Last edited by AriesDaBeeh; 01-17-2022 at 07:05 PM. Reason: In addition...

  8. #8
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AriesDaBeeh View Post
    I don't know maybe your parse is better then mine but I have tried and failed on literally every attempt to even join new static parties because they are all looking for act. I've never had a problem with parser stuff in theory but ACT specifically is a very flawed program that is being over relied on and used in ways that aren't actually representative of anything people are looking for. It has grown rampant in this community and it shouldn't not just out of principle but out of all the flaws it has to not be relied on.
    Most people that are recruiting based on logs aren't just looking at your damage. It's definitely part of the equation, but logs give a lot of additional insight around things like mitigation usage, positioning, consistency, etc. If you want, I could review some of your logs and try to figure out why you may be getting denied frequently.

    Quote Originally Posted by AriesDaBeeh View Post
    People in this community use act almost as a social credit system, defining your quality as a person and a player and often just the percentage. Not 'if' you cleared or how much you did, but how well you did even if most people now are probably spending hours a day over-killing their bosses in parse parties to climb in % and dilute it for everyone else who didn't.
    You're not wrong. Players put too much esteem in parse % in this game. There are a lot of absolutely terrible players out there that grind for 99's, but the day new content drops will absolutely trap and obstruct every party they join.
    (1)

  9. #9
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AriesDaBeeh View Post
    snip
    Sigh. Why is it always the same? Just a cursory glance at the data provided by that "very flawed program" has shown me that:

    - you often break combo.
    - you often weave as many as six abilities between two GCDs. The maximum amount you should be doing is two, btw.
    - you are not using your offensive cooldowns as soon as they are available and are losing quite a bit of uses.
    - you are using your personal and group mitigation abilities very infrequently and let them sit unused for most of the fight (two TBN uses over an entire fight level of bad, btw).
    - you are very rarely landing five GCDs in Blood Weapon. Sometimes even doing as little as three.
    - your general GCD uptime is around 80-85%. Which means that you are simply doing nothing for about 1/5th of the fight.

    I'm sorry, but your parses aren't grey because of "act being flawed" or bad gear. They are entirely the result of your poor play and simply not pressing buttons. And even if we were to ignore the damage part, your tanking is very far from stellar as well. I'm not surprised that a static leader would refuse you. For someone who wants to get rid of "stowaways" in high-end content you have definitely been skipping on that humble pie.
    (7)

  10. #10
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AriesDaBeeh View Post
    I don't know maybe your parse is better then mine but I have tried and failed on literally every attempt to even join new static parties because they are all looking for act. I've never had a problem with parser stuff in theory but ACT specifically is a very flawed program that is being over relied on and used in ways that aren't actually representative of anything people are looking for. It has grown rampant in this community and it shouldn't not just out of principle but out of all the flaws it has to not be relied on.

    You say I could make a party but if one has problems joining any statics because of act what is the likelihood anyone would stay or respect a party you made either. People in this community use act almost as a social credit system, defining your quality as a person and a player and often just the percentage. Not 'if' you cleared or how much you did, but how well you did even if most people now are probably spending hours a day over-killing their bosses in parse parties to climb in % and dilute it for everyone else who didn't.
    If you make a static, you are the static leader. You can enforce the no gating by ACT.

    Statics that want ACT want it for a few reasons:

    1. Shows desire to self-improve. Those willing to self-improve on their own are more likely to accept feedback and work towards correcting them. The grey parser who is willing to take feedback and put forth the work to improve to top parsing would be more welcome in a static than the middle of the road parser who thinks they know everything and the only reason they aren't parsing higher is other people, even if the logs disagree. At least if everything else is equal and those were my only options, I'd give the grey parser a shot over the mid-parser. But that's me. Other statics may be different.

    2. It's a tool. A good static will talk with those with less than perfect parses and take a look at the gear used to figure out the reason behind it. And any good static should be able to tell you what you could do to improve int the range they would want.

    You could phrase it something like this: "I know I'm not a good fit for your static now, but what are 3 things I should look to improve to make my parses closer to where I would need to be to join?" That way they have to find your three weakest points and you don't get overwhelmed with all the mistakes and can focus on the ones making the biggest impact.

    Any static interview should be you interviewing them just as much as they are you. Personality and goals are also a major part of how well a static does. Any static leader not willing to give you any answers should be a static you run from.
    (1)

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