I do love a good jumping puzzle.![]()
A middle to me sounds like this:
-Recurring soft enrage: Gage builds up on its own. When it reaches full, Boss "enrages" with faster auto attacks and all other types of dmg from boss and mechs increase, all for a duration of 15-30 secs. Then gage resets and boss goes back to normal stats. There is no hard enrage.
-No fixed mechanics: Not just in when they appear but how it's executed. Every single mechanic will require quick thinking AND quick on your feet action.
-Global death limit: 3-6 deaths= duty fail
I’d really like that. Savage is very fun but not in PF and I strongly dislike statics for various reasons. PF Savage for the third and fourth fight is just too painful. I’m currently on P3S and the adds phase is the new PF gate. Even consistently getting to the adds phase is a matter of luck, with tanks not doing tethers right, a dark fire going untouched until it explodes for some reason, people getting clipped by shiva, or DPS getting aggro during adds if we get there and dying lol. And don’t even get me started on the clustercrap that is big bird limit cuts. It’s very simple but there’s always one person that messes up and then there’s not enough DPS to kill birds
I’m just saying it’d be nice to have a challenge for these fights but I think Savage is becoming to difficult for pugs. It’s just a painful experience. And this is the first week. I can’t imagine what progging this fight in PF will be like in 3-4 weeks once most half decent players are on farm
Last edited by jamjeeshoul77; 01-08-2022 at 08:33 AM.
If the devs had unlimited resources, I wouldn't mind a middle difficulty. It'd be great to have more "PFable but not braindead" kind of content for when my static isn't running.
But even then, the gear niches are pretty thoroughly covered - there's baseline dungeon/AF gear, EX primal gear, normal mode gear, crafted gear... and finally tomestone/savage gear. Each tuned to be a bit better than the previous or perhaps cover slots that weren't there before. There's not a lot of room to provide rewards from a middle difficulty that people would find meaningful.
But then there's also the fact that developing that would mean we get less content somewhere else. No new bozja/eureka/deep dungeon, perhaps. And that's really why I don't think it's really worth it.
Both of these points. There would be temptation to follow the pattern of other MMOs and let the gear gap creep. But their MSQ works to control that gear gap creep since we all get normalized on regular intervals so the content can stay accessible.If the devs had unlimited resources, I wouldn't mind a middle difficulty. It'd be great to have more "PFable but not braindead" kind of content for when my static isn't running.
But even then, the gear niches are pretty thoroughly covered - there's baseline dungeon/AF gear, EX primal gear, normal mode gear, crafted gear... and finally tomestone/savage gear. Each tuned to be a bit better than the previous or perhaps cover slots that weren't there before. There's not a lot of room to provide rewards from a middle difficulty that people would find meaningful.
But then there's also the fact that developing that would mean we get less content somewhere else. No new bozja/eureka/deep dungeon, perhaps. And that's really why I don't think it's really worth it.
And, what would we lose content wise for it?
I don't think there needs to be a new difficulty.
Just waiting a bit and playing at a higher ilvl, with echo is basically a new difficulty.
What I'd really like is an option to customize the ilvl synch so that you can do something in between min and max ilvl.
If the devs had unlimited resources, I wouldn't mind a middle difficulty. It'd be great to have more "PFable but not braindead" kind of content for when my static isn't running.
But even then, the gear niches are pretty thoroughly covered - there's baseline dungeon/AF gear, EX primal gear, normal mode gear, crafted gear... and finally tomestone/savage gear. Each tuned to be a bit better than the previous or perhaps cover slots that weren't there before. There's not a lot of room to provide rewards from a middle difficulty that people would find meaningful.
But then there's also the fact that developing that would mean we get less content somewhere else. No new bozja/eureka/deep dungeon, perhaps. And that's really why I don't think it's really worth it.
Well, unfortunately no one ever has unlimited resources, choices always have to be made, the fortunate thing is that the more profit a product like FFXIV generates, the more a company like SE can (often) justify adding to that product. So it's not a given that something else would have to be dropped.
Depends on more on how many people want it, and how long \how difficult it would be to do, is it the best idea- maybe the design team would come up with something a bit different .
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.