
Originally Posted by
Hezzlocks
This. Please keep healing and dps resources separate. I'm not saying a healer shouldn't have a dps rotation with resource management, but surely we can think of a way to have an engaging DPS game without having to tie healing resources into it, right?
Even if you tied Addersgall into Addersting, it wouldn't improve Sages DPS game anyway. Toxikon... isn't that special. You can use it while moving and you can use it as an AoE. It also costs no MP. But beyond that it's still not any different from Dosis spam.
How about instead of trying to figure out how to turn healing into Dosis-while-moving, we look into the fundamental flaw of healers in general, that being a lack of engaging gameplay during downtime. And, to me, there's two ways to tackle that. One, make healing a more active role, more healing required means less downtime to notice how bad dosis spam feels, and would promote cooperation between healers as they share out the workload.
Or, two, give healers some more DPS abilities so that they can have their own rotation to follow during downtime, complete with a DPS resource system. Wouldn't it be more interesting if WHM had several DPS spells, which successful completion of a DPS rotation would generate a Blood Lily? Wouldn't it be more interesting if Sage had more pewpew laser spells that generated Addersting and also had different effects on the Kardia target that wasn't just strictly healing?