Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 70

Hybrid View

  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Toxikon definitely.

    It should be more than Dosis so it's always worth using, and the drop off should make it at least equal to than Dyskrasia so it's always worth using.

    320-350 range with 50% dropoff.

    Quote Originally Posted by WaxSw View Post

    -Zoe is used with pneuma to make it a 900 potency AoE heal, using it with diagnosis (not even eukrasian) is simply using it wrong and a buff + a crit would simply make it a 1260, basically a stronger essential dignity party wide with a 2m cd, let alone how then eukrasian prognosis would be very close to a deployed critdlo a feat that in order to do it consistently a Sch not only has to burn a gcd and deplo but also recitation
    IDK, had a Sage crit Euk-Diag me for well over half my HP at lvl 90 (like 60%), ilvl 570 for me. Had to have used Zoe on that one, pretty sure used Physis II as well.
    (0)
    Last edited by Deceptus; 01-08-2022 at 05:54 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Deceptus View Post
    Toxikon definitely.

    It should be more than Dosis so it's always worth using, and the drop off should make it at least equal to than Dyskrasia so it's always worth using.

    320-350 range with 50% dropoff.



    IDK, had a Sage crit Euk-Diag me for well over half my HP at lvl 90 (like 60%), ilvl 570 for me. Had to have used Zoe on that one, pretty sure used Physis II as well.
    Its strong but still not the optimal use, you cannot control the rng of crits so the standard is to have a gain of 420 on a single target vs the 300 party wide it has with pneuma and Eukrasian diagnosis contrary to pneuma is always a dps loss. Zoe is used with pneuma because in a raid scenario is where you get the most value out of Zoe consistently without losing dps (and even gaining if there is AoE like P3S)
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by WaxSw View Post
    Its strong but still not the optimal use, you cannot control the rng of crits so the standard is to have a gain of 420 on a single target vs the 300 party wide it has with pneuma and Eukrasian diagnosis contrary to pneuma is always a dps loss. Zoe is used with pneuma because in a raid scenario is where you get the most value out of Zoe consistently without losing dps (and even gaining if there is AoE like P3S)
    Yeah, I understand the heal multiplied by 8 people vastly overshadows the single heal.

    But damn if it wasn't nice seeing that BIG yellow bar.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    That'd be great, but I doubt they'll do it. Design direction seems to be "make sure anything but spamming one boring button over and over and over again is never the better choice". All of the healer damage alternatives to their boring nuke are either long cooldowns you use immediately, or always a damage loss.

    Apply that flaming trash design onto a DPS class, see how fast the forums riot/the devs change it.
    (3)

  5. #5
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    That'd be great, but I doubt they'll do it. Design direction seems to be "make sure anything but spamming one boring button over and over and over again is never the better choice". All of the healer damage alternatives to their boring nuke are either long cooldowns you use immediately, or always a damage loss.

    Apply that flaming trash design onto a DPS class, see how fast the forums riot/the devs change it.
    Basically this. Only changes I would want on SGE are literally anything that veers away from this.

    Toxickon an ogcd with more ways to get it, pneuma on a short CD, phlegma not being clunky, etc.
    (1)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by OtakuSempai View Post
    Basically this. Only changes I would want on SGE are literally anything that veers away from this.

    Toxickon an ogcd with more ways to get it, pneuma on a short CD, phlegma not being clunky, etc.
    I’d prefer Phlegma as the oGCD since Toxikon is better as a movement tool being that it doesn’t have a melee requirement. Phlegma is kind of akin to WHM’s Assize, at least in terms of being a skill you just blow on cooldown. (And it’s the same durations as well.)
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I’d prefer Phlegma as the oGCD since Toxikon is better as a movement tool being that it doesn’t have a melee requirement. Phlegma is kind of akin to WHM’s Assize, at least in terms of being a skill you just blow on cooldown. (And it’s the same durations as well.)
    Reason why I don't agree is because Phlegma has high dmg and just is CD with a melee caveat not a proc that cost 900MP and then requires another GCD

    Just to say its take no effort to keep Phlegma rolling and have a big hit

    BUT! I see what you mean as well with it kinda being the weave ability that you can do occasionally doesn't seem to be a bad idea
    I was just looking at toxicon as that but a more frequent of weave that can line you up into another dosis keeping you rolling with a burst of dps and heals
    making the cost be MP and the pay of is dmg

    Though 45s weave seems more SE alley and probably would fit more but I worry they would nerf the dmg if they did
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  8. #8
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Vatom View Post
    Reason why I don't agree is because Phlegma has high dmg and just is CD with a melee caveat not a proc that cost 900MP and then requires another GCD

    Just to say its take no effort to keep Phlegma rolling and have a big hit

    BUT! I see what you mean as well with it kinda being the weave ability that you can do occasionally doesn't seem to be a bad idea
    I was just looking at toxicon as that but a more frequent of weave that can line you up into another dosis keeping you rolling with a burst of dps and heals
    making the cost be MP and the pay of is dmg

    Though 45s weave seems more SE alley and probably would fit more but I worry they would nerf the dmg if they did
    I don’t think it takes any effort to keep it rolling—that’s not really what I’m talking about here. I’m talking more about when there are calls for movement and you are unable to be in melee range for Phlegma uses OR your Phlegma is on CD. While holding is an option, you still have to consider burst windows where Phlegma would be better used as opposed to holding. If Toxikon was switched to oGCD and Phlegma kept GCD, for any instance where you are having to disengage you won’t have that Toxikon for the re-engagement. You won’t be able to stay in melee range for disengage mechanics since melee DPS and tanks will always take priority. Icarus is an option, but it’s it’s higher CD there might be occasions where it’s not up. I’m thinking about P3S right now, and I know a lot are fight RNG, but we had several pulls tonight that was nothing but spread versus light party stacks. So there was an immense amount of movement where Toxikon was handy—and I wasn’t in range to use Phlegma during a lot of them.

    If there is any time where you have to do any kind of movement outside of melee range, you will just have to take the L and lose casts if you no longer have Toxikon as an option to keep your GCD rolling.

    That’s my main concern in Toxikon versus Phlegma being oGCD. Purely regarding heavy movement mechanics.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #9
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OtakuSempai View Post
    Basically this. Only changes I would want on SGE are literally anything that veers away from this.

    Toxickon an ogcd with more ways to get it, pneuma on a short CD, phlegma not being clunky, etc.
    Quote Originally Posted by HyoMinPark View Post
    I’d prefer Phlegma as the oGCD since Toxikon is better as a movement tool being that it doesn’t have a melee requirement. Phlegma is kind of akin to WHM’s Assize, at least in terms of being a skill you just blow on cooldown. (And it’s the same durations as well.)
    I hear and understand why you say that.
    But to be honest, I feel like they both are part of Sage mobility tools and they feel great to use for this.
    For this reason, I prefer them to stay as GCD action.

    I could agree for phlegma if we had an other way to generate Addersting stack or if this mechanic was slighly reworked.
    (2)
    Last edited by KDSilver; 01-15-2022 at 04:13 AM.

  10. #10
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Eh I just would like to see toxicon on oGCD birthday other then that they can give us it next expansion

    Oh and also soteria on a 90s cd with a 50% bump not a fan of maybe either up to 100 or 60s

    Just my thoughts
    (0)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast