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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    I don’t think SGE needs any potency buffs on the majority of its healing kit, personally. I think they’re in a pretty decent spot in terms of healing. They aren’t designed to be a bursty sort of healer anyways, so I don’t really see the need to make them one. The only skills you’d maybe have an argument for are Prognosis and Diagnosis—especially the latter, but you aren’t really supposed to prioritize using either over oGCDs anyways. A Diagnosis buff would only really benefit in the terrible, niche situation where you’re being forced to spam it. Which, at that point, there are far more problems than just a SGE’s healing potency.


    I don’t think SGE not having an answer to Living Dead is a decent enough reason to give them a better burst heal, even though I agree that it’s a much better use of resources to just raise the DRK after Walking Dead falls off versus trying to burst heal it. However, you do have tools at your disposal to deal with the immunity. It’s just unfortunate that you are forced into blowing so many. That said, in a raid setting where you have another cohealer, there would ideally be some talk and shared burden going on with regards to handling a DRK using LD. In a dungeon is a different story, but this game isn’t balanced around dungeons, nor should it be. If anything, I’d advocate for a change to Living Dead first before asking the developers to give SGE more tools to deal with it. It has plagued DRK for long enough.

    Soteria isn’t supposed to be the Fey Union equivalent. I’ve always equated it more to old Rouse when I think about its functionality. It won’t buff Physis like Rouse used to buff Whispering Dawn, but it does buff your version of Embrace. So that’s why I consider it a closer equivalent to Rouse versus Fey Union. Personally, I wish the cooldown was 60 seconds as opposed to 90 seconds, but that’s just me. Ideally, you would plan a Soteria usage around where 1. The boosted regen effect is needed, and 2. Where you won’t be forced into focusing on GCD healing to some kind of extreme—which would be a less common scenario than using your Addersgall stacks to heal.

    Addersting is something I think could use a bit more tweaking. I think that Toxikon should be adjusted to at least be a bit more worth fishing for. For a single target, it is DPS neutral at best, and only if you are able to generate a stack during downtime. If a fight doesn’t have downtime, then it’s a loss to generate and use, and doesn’t refund you from the single-target Eukrasian Diagnosis you just cast. So I think the developers looking into adjusting Toxikon to be at least DPS neutral on a single-target during a zero downtime encounter would be worth considering. I would have the same argument for WHM lilies and Misery, since they are less valuable now versus ShB where they could be used to weave in an oGCD versus clipping. I know that Toxikon is a gain in multi-target situations, but those are not all that common outside of dungeons. And as I said before, dungeons shouldn’t be the primary focus with regards to balance. I’d also like more ways to actively generate it outside of just E.Diagnosis shields breaking, but that might be just me. If they wanted to adjust Rhizomata into giving you 1 Addersgall and 1 Addersting, I could get behind that.

    Pepsis is a weird one that I haven’t actively used in many scenarios yet. Mostly because the need hasn’t come up with regards to healing high-end content, since my static co-heal and I talk more about using our other oGCDs. I have used it in the 83 EX trial after the drop to 1 HP mechanic for a small healing burst to weave after Dosis III, but it is usually also in tandem with Zoe+Pneuma. And, let’s face it: my Zoe+Pneuma did the brunt of the work there. I haven’t attempted to weave in Pepsis the second before the shield breaks after taking damage yet, but I do feel like that might be a bit too reaction-rigid. I don’t know. I need to think on Pepsis more, but I have found myself wondering when I’ll actually use it in a fight situation. Perhaps there is one, and the healing formula my cohealer and I use just hasn’t called for it yet. I haven’t healed in any PUGs really, so I don’t have the benefit of healing mostly-blind with another healer in any sort of demanding content. Other 8-man and 24-man content I usually resort to doing very little healing at all due to my cohealer being one of those 100% HP, 100% of the time types.

    Quote Originally Posted by Recon1o6 View Post
    I personally think sage needs 3 small buffs and 1 nerf

    Nerf- remove the aoe regen from kerachole so it stays a mitigation tool
    Buff- Zoe buffed to guarentee crit on next heal. Currently the only time this is used is with cure 1 diagnosis on the rare occasion you need to heal a single target up and dont want to blow an addersgall, a crit guarentee will give it some synergy with pepsi which is otherwise rarely used
    Buff- Toxikon to a higher potency of 660 or higher. That way its not a loss to use
    Buff- Rhizomata and Pneuma generates an addersting when used so you dont go entire encounters with only a single toxikon
    Kerachole nerf: I disagree. It should already always be used to get the gain of both mitigation and regen—never just for one or the other when you get the trait. I don’t think I’ve ever been in any situation yet where I’m using it primarily for a regen effect while blatantly ignore the mitigation aspect of it, or vise-versa. My uses have always consisted of using it during the cast of a raidwide, so the party has the Kerakeia mitigation for the initial hit and the regen for top of. Or, I’m using it on a dungeon pull for the sole benefit of mitigation on tank for autos and regen used in tandem with Kardia and my other Addersgall (if necessary). Used properly, it is always getting the benefit of both. Take away the regen, and you lessen the opportunities where you would want to use it over Ixochole.

    Zoe is not, and should never, be used with Diagnosis. Absolutely not. If you are using Zoe to boost Diagnosis, you are using the skill incorrectly. Before you get Pneuma, your best use of Zoe would be on Eukrasian Prognosis. Not on Diagnosis. Diagnosis is an extremely weak heal, and you would be very hard pressed to find a situation where you are reduced to spamming it. And if that situation ever occurs, Zoe would still not be used with it. There are obvious exceptions for low level dungeons where that’s literally all you have to heal with—but those are not something that should be balanced around.
    (5)
    Last edited by HyoMinPark; 01-07-2022 at 11:34 PM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #2
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Archwizard View Post
    lack of any "Oh Shit" tank heal
    I used to think this and then I realized Krasis and Zoe existed on a small cooldown and can be used effectively to burst heal, and is no less weak than SCH's lustrates/other heals. SCH and SGE are both meant to prevent death due to shields so it goes to make sense that they are punished for letting someone die.

    Quote Originally Posted by Archwizard View Post
    Kardia and Soteria only have an effect when the SGE is using its uptime to attack[/i].
    That is indeed the point of SGE. The point is to keep up your passive mitigation and damage and regens so that you can keep dpsing to heal. That's where the figurative "skill ceiling" comes in on the class. If it could dps heal AND do all the things the other healers could do it would be busted. Sorteria is perfect the way it is and is useable on pretty much every pull if not every other pull in conjunction with things like krasis/physis/kera.

    Quote Originally Posted by Archwizard View Post
    Addersting
    Pre shielding party before pull = 3 free toxicons, using shield on tank at least twice on the pull of first mob then on the second mob while casting E.Dosis means I'm getting at least two there and can cast toxicon while moving to the tanks next pull, etc.

    The fact that it's a dps "loss" is odd considering what you have to do to proc it but I also like that it's not required due to not being a dps gain to stop what I'm doing and barrier every few seconds to get a toxicon. It's "balanced" even if it doesn't always feel good atm.

    Quote Originally Posted by Archwizard View Post
    Pepsis
    You shouldn't....ever use it that way? Pepsis should only be used for E.Prog because not only does it allow you to big heal on the move but can also crit and it is Juicy when it crits. We have Krasis, Taurochole, etc for single targets, can spam druochole and have Rizo if needed. Our burst and single target healing is fine.

    If you're hoping to use it for a single heal you're missing the entire point of dosis + karida + Sorteria. The main kit of the SGE is to not need that kind of thing lol. Krasis + E.Diag is more than enough most times, or Tauro + EDiag.

    Quote Originally Posted by Archwizard View Post
    So my instinctual thought is to ask to "increase Soteria's effect to 100%.
    I think the key issue I'm seeing is that you're using one button to do things that SGE usually uses multiple to do. SGE is about layering and upkeep and due to the short CDs we can keep using our skills freely and often because we're not supposed to let people get to the point where we have to use the same big heals, but we still have them.

    All of your changes have to do with simplifying things that already exist in the kit but putting them on one button press. If you want to buff Soteria and everything, use Krasis. If you want to buff the heals on the tank, use Zoe. These skills and buffs already exist in the kit, you just have to...use them and manage them.
    (1)

  3. #3
    Player
    Jannosuke's Avatar
    Join Date
    Sep 2023
    Posts
    6
    Character
    Kaelah Ymir
    World
    Excalibur
    Main Class
    Pugilist Lv 90

    love SGE

    Kinda casual healer here. Personally I just wish for some way to generate more addersting other than breaking Eukrasian shields. Because sometimes I'd end up with another Sage as co-healer. As for shields and heals I think they're alright, I used to worry about lack of panic buttons but it's pretty much covered in higher levels imo.
    (1)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,952
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jannosuke View Post
    Kinda casual healer here. Personally I just wish for some way to generate more addersting other than breaking Eukrasian shields. Because sometimes I'd end up with another Sage as co-healer. As for shields and heals I think they're alright, I used to worry about lack of panic buttons but it's pretty much covered in higher levels imo.
    If anything SGE should have less panic buttons because the shield healers should reward understand what the fight needs from the healers
    (2)

  5. #5
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jannosuke View Post
    Kinda casual healer here. Personally I just wish for some way to generate more addersting other than breaking Eukrasian shields. Because sometimes I'd end up with another Sage as co-healer. As for shields and heals I think they're alright, I used to worry about lack of panic buttons but it's pretty much covered in higher levels imo.
    Yeah, it's more the level spread. SGE has a lot of powerful abilities, you just don't get a lot for a while/until later levels.

    Quote Originally Posted by Supersnow845 View Post
    If anything SGE should have less panic buttons because the shield healers should reward understand what the fight needs from the healers
    Nothing wrong with diversity. WHM/AST have a dichotomy, so SGE/SCH having one as well makes sense.
    (0)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,952
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    Yeah, it's more the level spread. SGE has a lot of powerful abilities, you just don't get a lot for a while/until later levels.



    Nothing wrong with diversity. WHM/AST have a dichotomy, so SGE/SCH having one as well makes sense.
    Yes WHM and AST have a dichotomy, WHM and space WHM, such an important distinction
    (0)

  7. #7
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    122
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    I think pepsis should also convert the Differential Diag shield for a bonus heal, to match emergency tactics on critlo, and also be increased a bit by the level 85 healing trait so that the healing potency at least matches the shield consumed. Currently if SGE doesn’t have pneuma it’s not possible to solo heal LD I think.

    Other than that I think SGE is pretty good. SCH has its advantages but SGE’s panhaima and pneuma are really nice and easy to use too. I had SGE as my cohealer and it felt really good.

    Maybe to improve its recovery Rhizomata can get 2 charges? Or increase addergalls to 4 to match the 4 weapons!
    (0)

  8. #8
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Most of these things don't need buffs at all, I think.

    As things stand, SGE's potencies are great, with fixes needed being adjustments to other places.

    Soteria's CD at 90s being one of them. It's a powerful skill, but at 90s, it feels like you're forced to think about its usage way too much for what's effectively a regen boost, raw potency aside. 60s would be where I place it.

    HyoMinPark mentioned the change to Rhizomata to give addersting, which I do like. As it stands, addersting isn't worth fishing for at all, and I'd rather just hold back a Phlegma charge to use for movement instead. Despite its potency, it's not much of a loss using it outside of raid buffs anyways, as it's not like you can contribute more than three uses every two raid buff windows.

    That said, I think Pepsis is a terrible ability, and wouldn't mind a complete rework of it. The potency looks alright on paper, but in actual use, I'd generally rather eat the extra GCDs and throw out some unaugmented prognosi instead. The low CD on it doesn't make up for it, and trying to be efficient by letting people get hit and eat part of a shield before using it generally just leaves you with nothing and forced to eat more resources to heal them up a different way instead. A simple fix would just be to turn it into a targetted shield on a stick. 500 or so potency shield on a 60s CD on target. Maybe have this also give an addersting if it breaks, and if SE REALLY wants it to heal, just have it so you can pop it early to give a heal for a certain amount.

    Aside from that, I do think SGE does need some proper way to heal a single target. As it stands, putting aside emergency heals, SGE basically has no good way to heal up someone who was just rezzed. You might say "oh, you can just leave that to the other healer", but what if the one you rezzed IS the other healer? Especially if they have Brink of Death? I don't see them healing themself to full anytime soon unless if they're a WHM with Bene sitting around. There's a difference between being bad at something, and just plain being unable to do something, and that's something I believe SGE is sitting at.

    SGE doesn't need a GOOD form of single target heals, just SOME form that doesn't take 15 GCDs to do. Maybe a Diagnosis 2 that heals for 700pot at 1k MP? 1.2k MP if you really think they shouldn't copy directly from the pure healers? I think eating that many GCDs and MP to heal someone from 1 to full is extremely painful, but worth it as a way to not throw the entire responsibility to the other healer.
    (1)

  9. #9
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Design intention seems to be that Zoe is the SGE’s answer to SCH’s Deployment Tactics.

    Gained at the same level (56), both receive a cooldown reduction at the same level (88). Both have the same effect of shield strength. Pre-85, Spreadlo is a 375 shield spread. ZoE.Prog is also a 375 shield spread.

    Another difference is that Zoe bundles a light-form of Recitation into it while SCH has Recitation and DT separate.

    At 85+, Spreadlo is 540p and ZoE.Prog is 480p. However, I think that’s alright as the SGE/SCH really have their own kit/playstyle. SGE has a lot more stuff unbundled allowing the SGE to be more flexible and in control how It’s abilities are used. Also, SCH becomes more of an effective HP barrier healer compared to the SGE’s mitigation/heal style.
    (0)

  10. #10
    Player
    Brownondorf's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    285
    Character
    Katuchi La-chancla
    World
    Moogle
    Main Class
    Bard Lv 90
    Let's be serious, Pepsis is pretty much useless. Of all the things you can possibly change on SGE, this one need a rework.

    Just make it a guaranteed crit on your next heal, that would be amazing for eukra diagnosis.

    When running expert roulette i'm lucky if i get two crits on eukradiagnosis in the whole run...
    (1)

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