I don’t think SGE needs any potency buffs on the majority of its healing kit, personally. I think they’re in a pretty decent spot in terms of healing. They aren’t designed to be a bursty sort of healer anyways, so I don’t really see the need to make them one. The only skills you’d maybe have an argument for are Prognosis and Diagnosis—especially the latter, but you aren’t really supposed to prioritize using either over oGCDs anyways. A Diagnosis buff would only really benefit in the terrible, niche situation where you’re being forced to spam it. Which, at that point, there are far more problems than just a SGE’s healing potency.
I don’t think SGE not having an answer to Living Dead is a decent enough reason to give them a better burst heal, even though I agree that it’s a much better use of resources to just raise the DRK after Walking Dead falls off versus trying to burst heal it. However, you do have tools at your disposal to deal with the immunity. It’s just unfortunate that you are forced into blowing so many. That said, in a raid setting where you have another cohealer, there would ideally be some talk and shared burden going on with regards to handling a DRK using LD. In a dungeon is a different story, but this game isn’t balanced around dungeons, nor should it be. If anything, I’d advocate for a change to Living Dead first before asking the developers to give SGE more tools to deal with it. It has plagued DRK for long enough.
Soteria isn’t supposed to be the Fey Union equivalent. I’ve always equated it more to old Rouse when I think about its functionality. It won’t buff Physis like Rouse used to buff Whispering Dawn, but it does buff your version of Embrace. So that’s why I consider it a closer equivalent to Rouse versus Fey Union. Personally, I wish the cooldown was 60 seconds as opposed to 90 seconds, but that’s just me. Ideally, you would plan a Soteria usage around where 1. The boosted regen effect is needed, and 2. Where you won’t be forced into focusing on GCD healing to some kind of extreme—which would be a less common scenario than using your Addersgall stacks to heal.
Addersting is something I think could use a bit more tweaking. I think that Toxikon should be adjusted to at least be a bit more worth fishing for. For a single target, it is DPS neutral at best, and only if you are able to generate a stack during downtime. If a fight doesn’t have downtime, then it’s a loss to generate and use, and doesn’t refund you from the single-target Eukrasian Diagnosis you just cast. So I think the developers looking into adjusting Toxikon to be at least DPS neutral on a single-target during a zero downtime encounter would be worth considering. I would have the same argument for WHM lilies and Misery, since they are less valuable now versus ShB where they could be used to weave in an oGCD versus clipping. I know that Toxikon is a gain in multi-target situations, but those are not all that common outside of dungeons. And as I said before, dungeons shouldn’t be the primary focus with regards to balance. I’d also like more ways to actively generate it outside of just E.Diagnosis shields breaking, but that might be just me. If they wanted to adjust Rhizomata into giving you 1 Addersgall and 1 Addersting, I could get behind that.
Pepsis is a weird one that I haven’t actively used in many scenarios yet. Mostly because the need hasn’t come up with regards to healing high-end content, since my static co-heal and I talk more about using our other oGCDs. I have used it in the 83 EX trial after the drop to 1 HP mechanic for a small healing burst to weave after Dosis III, but it is usually also in tandem with Zoe+Pneuma. And, let’s face it: my Zoe+Pneuma did the brunt of the work there. I haven’t attempted to weave in Pepsis the second before the shield breaks after taking damage yet, but I do feel like that might be a bit too reaction-rigid. I don’t know. I need to think on Pepsis more, but I have found myself wondering when I’ll actually use it in a fight situation. Perhaps there is one, and the healing formula my cohealer and I use just hasn’t called for it yet. I haven’t healed in any PUGs really, so I don’t have the benefit of healing mostly-blind with another healer in any sort of demanding content. Other 8-man and 24-man content I usually resort to doing very little healing at all due to my cohealer being one of those 100% HP, 100% of the time types.
Kerachole nerf: I disagree. It should already always be used to get the gain of both mitigation and regen—never just for one or the other when you get the trait. I don’t think I’ve ever been in any situation yet where I’m using it primarily for a regen effect while blatantly ignore the mitigation aspect of it, or vise-versa. My uses have always consisted of using it during the cast of a raidwide, so the party has the Kerakeia mitigation for the initial hit and the regen for top of. Or, I’m using it on a dungeon pull for the sole benefit of mitigation on tank for autos and regen used in tandem with Kardia and my other Addersgall (if necessary). Used properly, it is always getting the benefit of both. Take away the regen, and you lessen the opportunities where you would want to use it over Ixochole.
Zoe is not, and should never, be used with Diagnosis. Absolutely not. If you are using Zoe to boost Diagnosis, you are using the skill incorrectly. Before you get Pneuma, your best use of Zoe would be on Eukrasian Prognosis. Not on Diagnosis. Diagnosis is an extremely weak heal, and you would be very hard pressed to find a situation where you are reduced to spamming it. And if that situation ever occurs, Zoe would still not be used with it. There are obvious exceptions for low level dungeons where that’s literally all you have to heal with—but those are not something that should be balanced around.



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