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  1. #31
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Stat squish is a good thing. Number bloat causes a whole different degree of scaling problems with games when they get too big. If you want a good example of one such issue look at Borderlands 2 and the amount of the game's item drops and character skills that became essentially useless long before reaching endgame because they basically stopped being effective when the numbers the game used got too big.
    (1)

  2. #32
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shialan View Post
    Nothing changed except the numbers. Everything still feels and plays the same. Also, the only damage numbers you are even seeing are your own, and you probably also only care about the big CH and DH ones. Or were you really thinking "Oh no, that tank buster hit me for 60k HP" instead of "Oh no, that tank buster hit me for 1/2 of my HP"?


    But please, don't get mad because of my response. Just how I feel and my opinion. LOL.
    LOL...I wouldn't get mad at your response. You just sharing how u feel & your point of view, nothing wrong with that. I know SE had to do the stat squish. Just to me, it sucks to have my hp knock from 120k - 43k at level 90 & as an RDM to see my numbers from dpsing in ShB to EW go down considerably. I guess I am just still in the frame of mind that my level 90 should have a high hp number & do bigger number damage.
    (0)
    Last edited by Nighthawky2010; 01-09-2022 at 08:48 AM. Reason: updating.

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