They made also some job changes. Those changes could be responsible for this.
Why should a player do more damage than a raid boss?
Cheers
I really disliked the way WoW implemented stat squishes. Honestly I dislike stat squishes in general because they are a sign of a game that has difficulty with power creep and being open ended. I think Guild Wars 2 managed to strike a fair balance in that you were given a limited number of slots to slot in your skills. That never changed as you levelled but what DID change was the number and variety of skills you could slot in. In essence, an endgame character was not so much stronger than one that had just reached max level but perhaps was a lot more versatile. Not sure if such a system could be implemented here. On the other hand, this was about as mild a stat squish as I have ever experienced. A light touch, so to speak. I have no serious complaints.
going by the assumption that you meant shire gear and not scaevan; it reached it's limits by what measure? 270 is quite literally the highest ilvl someone could be at that point and is perfectly fine to wear, as the nomad gear you get from from bardam's are a measly +6 ilvl + substats better than tome/shisui gear
and assuming that a tank or healer have issues despite being fully decked out in tome/shisui/crafted gear, it's definitely not a gear issue but a skill one
then again, people have issues with that dungeon even when they were in shb gear, so yeah, it's definitely not a gear issue lmao
shame that the stat squish made it completely faceroll tier as well
Jesus. They can literally spell things out in the live letter repeatedly for what felt like an hour long segment and people can still be like "why my nums lower!?". Literally only the numbers changed, everything else should be right proportional.Even though I know Yoshi said they had to do the stat squish, all I can say its sucks. I remember coming into EW & seeing my HP go from 120K to 29k, it was like a punch in the stomach. Seeing my RDM, which is main, at 90 doing DPS as it did in SB is kind of disheartening.
I'm like could our HP be at least be 75 - 80k at level 90.
IMO, sometimes I do feel my RDM is weaker. Level 80 dungeons when playing ShB seem like a breeze & can get through 15 mins. Now, it seems to take longer. Seeing some of these bosses especially in Pandemonium hit you with 24k damage & u hitting back with 8-12k damage...just SUCKS...lol. Again this is just my opinion & how I feel.
It's called integer overflow, a major problem that could occur on the backend if numbers got too large. They had to do it.
The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.
Eh, I did a Paglth'an recently and noticed things were dying a LOT slower than they used to.
Same with various Ranked mobs (B, A, S). I could one shot a lvl 50 B rank at lvl 80 and now it takes 2-4 hits.
Some numbers are wonky but we'll never know because SE is very stingy giving data out.
Numbers matter a bit due to they way they've scaled certain things.
2.0 content gives 300% Epic Echo
3.0 gives 200%
4.0 gives 100%
5.0 gives 60%
Problem with that is if I had 100K HP and damage accordingly at the end of 5.X series it wouldn't matter if I was in Coils, Alexander, or Tsuyu etc etc. I'd still have the same HP / damage.
And like I said before, if no one figured out the exact HP value of every boss before Endwalker, we don't know how we rank proportionately anymore because SE won't tell us what's under the hood.
Last edited by Deceptus; 01-08-2022 at 05:08 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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