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  1. #21
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Floortank View Post
    Yeah I agree. Pulls that were tough in SHB dungeons in 5.55 are cake now. With maybe the exception of pulling every single mob from the start of Mt. Gulg to the first boss arena.
    There were tough pulls in SHB?
    (0)

  2. #22
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nighthawky2010 View Post
    IMO, sometimes I do feel my RDM is weaker. Level 80 dungeons when playing ShB seem like a breeze & can get through 15 mins. Now, it seems to take longer.
    They made also some job changes. Those changes could be responsible for this.

    Quote Originally Posted by Nighthawky2010 View Post
    Seeing some of these bosses especially in Pandemonium hit you with 24k damage & u hitting back with 8-12k damage...just SUCKS...lol. Again this is just my opinion & how I feel.
    Why should a player do more damage than a raid boss?


    Cheers
    (3)

  3. #23
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    I really disliked the way WoW implemented stat squishes. Honestly I dislike stat squishes in general because they are a sign of a game that has difficulty with power creep and being open ended. I think Guild Wars 2 managed to strike a fair balance in that you were given a limited number of slots to slot in your skills. That never changed as you levelled but what DID change was the number and variety of skills you could slot in. In essence, an endgame character was not so much stronger than one that had just reached max level but perhaps was a lot more versatile. Not sure if such a system could be implemented here. On the other hand, this was about as mild a stat squish as I have ever experienced. A light touch, so to speak. I have no serious complaints.
    (0)

  4. #24
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shialan View Post
    Nothing changed except the numbers. Everything still feels and plays the same.
    Correct me if I am wrong, but I believe the consensus is that incoming damage in ultimate's is higher than it used to?
    (0)

  5. #25
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,133
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BaconBits View Post
    There were tough pulls in SHB?
    Each dungeon prior to 80 were tough at times.

    As were ones in Stormblood. Mostly noticeable at Bardam's Mettle when Scaeven Gear reached it limit.
    (0)

  6. #26
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Arrius View Post
    Mostly noticeable at Bardam's Mettle when Scaeven Gear reached it limit.
    going by the assumption that you meant shire gear and not scaevan; it reached it's limits by what measure? 270 is quite literally the highest ilvl someone could be at that point and is perfectly fine to wear, as the nomad gear you get from from bardam's are a measly +6 ilvl + substats better than tome/shisui gear
    and assuming that a tank or healer have issues despite being fully decked out in tome/shisui/crafted gear, it's definitely not a gear issue but a skill one
    then again, people have issues with that dungeon even when they were in shb gear, so yeah, it's definitely not a gear issue lmao
    shame that the stat squish made it completely faceroll tier as well
    (0)

  7. #27
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shibi View Post
    Size really isn't what's important.
    You're in denial if you actually believe that.

    Ps. She's lying to you to inflate your ego.
    (1)

  8. #28
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nighthawky2010 View Post
    Even though I know Yoshi said they had to do the stat squish, all I can say its sucks. I remember coming into EW & seeing my HP go from 120K to 29k, it was like a punch in the stomach. Seeing my RDM, which is main, at 90 doing DPS as it did in SB is kind of disheartening.

    I'm like could our HP be at least be 75 - 80k at level 90.

    IMO, sometimes I do feel my RDM is weaker. Level 80 dungeons when playing ShB seem like a breeze & can get through 15 mins. Now, it seems to take longer. Seeing some of these bosses especially in Pandemonium hit you with 24k damage & u hitting back with 8-12k damage...just SUCKS...lol. Again this is just my opinion & how I feel.
    Jesus. They can literally spell things out in the live letter repeatedly for what felt like an hour long segment and people can still be like "why my nums lower!?". Literally only the numbers changed, everything else should be right proportional.

    It's called integer overflow, a major problem that could occur on the backend if numbers got too large. They had to do it.
    (1)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  9. #29
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shibi View Post
    Size really isn't what's important.
    That's what he said..
    (1)

  10. #30
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Floortank View Post
    Yeah I agree. Pulls that were tough in SHB dungeons in 5.55 are cake now. With maybe the exception of pulling every single mob from the start of Mt. Gulg to the first boss arena.
    Eh, I did a Paglth'an recently and noticed things were dying a LOT slower than they used to.

    Same with various Ranked mobs (B, A, S). I could one shot a lvl 50 B rank at lvl 80 and now it takes 2-4 hits.

    Some numbers are wonky but we'll never know because SE is very stingy giving data out.

    Quote Originally Posted by OtakuSempai View Post
    Jesus. They can literally spell things out in the live letter repeatedly for what felt like an hour long segment and people can still be like "why my nums lower!?". Literally only the numbers changed, everything else should be right proportional.
    .
    Numbers matter a bit due to they way they've scaled certain things.

    2.0 content gives 300% Epic Echo
    3.0 gives 200%
    4.0 gives 100%
    5.0 gives 60%

    Problem with that is if I had 100K HP and damage accordingly at the end of 5.X series it wouldn't matter if I was in Coils, Alexander, or Tsuyu etc etc. I'd still have the same HP / damage.

    And like I said before, if no one figured out the exact HP value of every boss before Endwalker, we don't know how we rank proportionately anymore because SE won't tell us what's under the hood.
    (2)
    Last edited by Deceptus; 01-08-2022 at 05:08 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  11. 01-08-2022 05:07 AM
    Reason
    double post

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