I really disliked the way WoW implemented stat squishes. Honestly I dislike stat squishes in general because they are a sign of a game that has difficulty with power creep and being open ended. I think Guild Wars 2 managed to strike a fair balance in that you were given a limited number of slots to slot in your skills. That never changed as you levelled but what DID change was the number and variety of skills you could slot in. In essence, an endgame character was not so much stronger than one that had just reached max level but perhaps was a lot more versatile. Not sure if such a system could be implemented here. On the other hand, this was about as mild a stat squish as I have ever experienced. A light touch, so to speak. I have no serious complaints.