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  1. #1
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    I really disliked the way WoW implemented stat squishes. Honestly I dislike stat squishes in general because they are a sign of a game that has difficulty with power creep and being open ended. I think Guild Wars 2 managed to strike a fair balance in that you were given a limited number of slots to slot in your skills. That never changed as you levelled but what DID change was the number and variety of skills you could slot in. In essence, an endgame character was not so much stronger than one that had just reached max level but perhaps was a lot more versatile. Not sure if such a system could be implemented here. On the other hand, this was about as mild a stat squish as I have ever experienced. A light touch, so to speak. I have no serious complaints.
    (0)

  2. #2
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nighthawky2010 View Post
    Even though I know Yoshi said they had to do the stat squish, all I can say its sucks. I remember coming into EW & seeing my HP go from 120K to 29k, it was like a punch in the stomach. Seeing my RDM, which is main, at 90 doing DPS as it did in SB is kind of disheartening.

    I'm like could our HP be at least be 75 - 80k at level 90.

    IMO, sometimes I do feel my RDM is weaker. Level 80 dungeons when playing ShB seem like a breeze & can get through 15 mins. Now, it seems to take longer. Seeing some of these bosses especially in Pandemonium hit you with 24k damage & u hitting back with 8-12k damage...just SUCKS...lol. Again this is just my opinion & how I feel.
    Jesus. They can literally spell things out in the live letter repeatedly for what felt like an hour long segment and people can still be like "why my nums lower!?". Literally only the numbers changed, everything else should be right proportional.

    It's called integer overflow, a major problem that could occur on the backend if numbers got too large. They had to do it.
    (1)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Stat squish is a good thing. Number bloat causes a whole different degree of scaling problems with games when they get too big. If you want a good example of one such issue look at Borderlands 2 and the amount of the game's item drops and character skills that became essentially useless long before reaching endgame because they basically stopped being effective when the numbers the game used got too big.
    (1)

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