Yeah I agree. Pulls that were tough in SHB dungeons in 5.55 are cake now. With maybe the exception of pulling every single mob from the start of Mt. Gulg to the first boss arena.




 
			
			
				Eh, I did a Paglth'an recently and noticed things were dying a LOT slower than they used to.
Same with various Ranked mobs (B, A, S). I could one shot a lvl 50 B rank at lvl 80 and now it takes 2-4 hits.
Some numbers are wonky but we'll never know because SE is very stingy giving data out.
Numbers matter a bit due to they way they've scaled certain things.
2.0 content gives 300% Epic Echo
3.0 gives 200%
4.0 gives 100%
5.0 gives 60%
Problem with that is if I had 100K HP and damage accordingly at the end of 5.X series it wouldn't matter if I was in Coils, Alexander, or Tsuyu etc etc. I'd still have the same HP / damage.
And like I said before, if no one figured out the exact HP value of every boss before Endwalker, we don't know how we rank proportionately anymore because SE won't tell us what's under the hood.
Last edited by Deceptus; 01-08-2022 at 05:08 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Player




 
			
			
				havent noticed it to be fair. I know that some deeps that rely on huge numbers for a sense of pride and ego stroking seem hard hit mentally, but overall... I main healer so watch bars, not numbers. the bars move about teh same so.. no "suckage" from my perspective.
sorry you feel that way though. just be happy you arent in some other game where not only have they done squishing, but put you back to the same level you were when the game was released. thats gotta be fun eh?


 
			
			
				It's only a matter of time before we reach ShB's level of damage again since the squish is more SB-level. But then they would have to do another reset. I think it's easier for them to do that now since they finally did a squish.
Also be happy that Square did the stat squish properly ensuring a smooth transition. The stat squish could have very easily had some massive inconsistencies that suddenly made certain parts of old content that used to be really easy to do suddenly entirely impossible due to poor scaling.
You know, like some other game.
This. I expected at least a few older pieces of content to become randomly unbeatable and other bosses to be randomly two-shot.Also be happy that Square did the stat squish properly ensuring a smooth transition. The stat squish could have very easily had some massive inconsistencies that suddenly made certain parts of old content that used to be really easy to do suddenly entirely impossible due to poor scaling.
You know, like some other game.
Granted, WoW's had, what, 3 stat squishes? It wasn't until their level squish (from 120, and what would have gone to 130, down to 60) that things got real buggy. So, hopefully XIV won't see the need to level-squish us after level 99 or 100, if that would likewise cause issues. (Though, there's no solid reason to believe it would. Just none, either, to believe it wouldn't.)

 
			
			
				DCUO is suffering from this right now. By default they use to have unsync on naturally for older content, which allowed them to blow through stuff for feat points. Now everything has been stat clamped and runs that could be done in 10 or so minutes are back to taking easily 40 to an hour, along with the inclusion of people immediately leaving if the content they queued for is deemed too difficult or they outright fail.Also be happy that Square did the stat squish properly ensuring a smooth transition. The stat squish could have very easily had some massive inconsistencies that suddenly made certain parts of old content that used to be really easy to do suddenly entirely impossible due to poor scaling.
You know, like some other game.


 
			
			
				I have noticed that things feel a little different when I'm doing really old content unsynced for the Wonderous Tales (both for the better and worse) but I can't say it feels any "worse" in current content.
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			 Originally Posted by Arrius
 Originally Posted by Arrius
					
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