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  1. #1
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Arrius View Post
    I do, however, have the feeling that the squish actually empowered the jobs even more.
    I have never cleared dungeon runs as fast as I did before EW. Healers keep tanks up easier, Tanks live longer, and/or DPS burning faster through the trash.

    It's wild.
    Yeah I agree. Pulls that were tough in SHB dungeons in 5.55 are cake now. With maybe the exception of pulling every single mob from the start of Mt. Gulg to the first boss arena.
    (0)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Floortank View Post
    Yeah I agree. Pulls that were tough in SHB dungeons in 5.55 are cake now. With maybe the exception of pulling every single mob from the start of Mt. Gulg to the first boss arena.
    Eh, I did a Paglth'an recently and noticed things were dying a LOT slower than they used to.

    Same with various Ranked mobs (B, A, S). I could one shot a lvl 50 B rank at lvl 80 and now it takes 2-4 hits.

    Some numbers are wonky but we'll never know because SE is very stingy giving data out.

    Quote Originally Posted by OtakuSempai View Post
    Jesus. They can literally spell things out in the live letter repeatedly for what felt like an hour long segment and people can still be like "why my nums lower!?". Literally only the numbers changed, everything else should be right proportional.
    .
    Numbers matter a bit due to they way they've scaled certain things.

    2.0 content gives 300% Epic Echo
    3.0 gives 200%
    4.0 gives 100%
    5.0 gives 60%

    Problem with that is if I had 100K HP and damage accordingly at the end of 5.X series it wouldn't matter if I was in Coils, Alexander, or Tsuyu etc etc. I'd still have the same HP / damage.

    And like I said before, if no one figured out the exact HP value of every boss before Endwalker, we don't know how we rank proportionately anymore because SE won't tell us what's under the hood.
    (2)
    Last edited by Deceptus; 01-08-2022 at 05:08 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. 01-08-2022 05:07 AM
    Reason
    double post

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    havent noticed it to be fair. I know that some deeps that rely on huge numbers for a sense of pride and ego stroking seem hard hit mentally, but overall... I main healer so watch bars, not numbers. the bars move about teh same so.. no "suckage" from my perspective.

    sorry you feel that way though. just be happy you arent in some other game where not only have they done squishing, but put you back to the same level you were when the game was released. thats gotta be fun eh?
    (0)

  5. #5
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    It's only a matter of time before we reach ShB's level of damage again since the squish is more SB-level. But then they would have to do another reset. I think it's easier for them to do that now since they finally did a squish.
    (1)

  6. #6
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kes13a View Post
    sorry you feel that way though. just be happy you arent in some other game where not only have they done squishing, but put you back to the same level you were when the game was released. thats gotta be fun eh?
    Also be happy that Square did the stat squish properly ensuring a smooth transition. The stat squish could have very easily had some massive inconsistencies that suddenly made certain parts of old content that used to be really easy to do suddenly entirely impossible due to poor scaling.

    You know, like some other game.
    (5)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hezzlocks View Post
    Also be happy that Square did the stat squish properly ensuring a smooth transition. The stat squish could have very easily had some massive inconsistencies that suddenly made certain parts of old content that used to be really easy to do suddenly entirely impossible due to poor scaling.

    You know, like some other game.
    This. I expected at least a few older pieces of content to become randomly unbeatable and other bosses to be randomly two-shot.

    Granted, WoW's had, what, 3 stat squishes? It wasn't until their level squish (from 120, and what would have gone to 130, down to 60) that things got real buggy. So, hopefully XIV won't see the need to level-squish us after level 99 or 100, if that would likewise cause issues. (Though, there's no solid reason to believe it would. Just none, either, to believe it wouldn't.)
    (1)

  8. #8
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    Quote Originally Posted by Hezzlocks View Post
    Also be happy that Square did the stat squish properly ensuring a smooth transition. The stat squish could have very easily had some massive inconsistencies that suddenly made certain parts of old content that used to be really easy to do suddenly entirely impossible due to poor scaling.

    You know, like some other game.
    DCUO is suffering from this right now. By default they use to have unsync on naturally for older content, which allowed them to blow through stuff for feat points. Now everything has been stat clamped and runs that could be done in 10 or so minutes are back to taking easily 40 to an hour, along with the inclusion of people immediately leaving if the content they queued for is deemed too difficult or they outright fail.
    (2)

  9. #9
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I have noticed that things feel a little different when I'm doing really old content unsynced for the Wonderous Tales (both for the better and worse) but I can't say it feels any "worse" in current content.
    (1)

  10. #10
    Player
    Cadmar's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Cadmar Locke
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I can’t decide if this is satire or not…
    (0)
    Quote Originally Posted by Barboron View Post
    You're a warrior of light and can't even defeat Twintania with a 20% echo buff? Thanks for the offer but I'll find someone else to save the world.

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