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  1. #1
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    278
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100

    STAT SQUISH, LOW HP, DPS...for me...SUCKS!!

    Even though I know Yoshi said they had to do the stat squish, all I can say its sucks. I remember coming into EW & seeing my HP go from 120K to 29k, it was like a punch in the stomach. Seeing my RDM, which is main, at 90 doing DPS as it did in SB is kind of disheartening.

    I'm like could our HP be at least be 75 - 80k at level 90.

    IMO, sometimes I do feel my RDM is weaker. Level 80 dungeons when playing ShB seem like a breeze & can get through 15 mins. Now, it seems to take longer. Seeing some of these bosses especially in Pandemonium hit you with 24k damage & u hitting back with 8-12k damage...just SUCKS...lol. Again this is just my opinion & how I feel.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,684
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nighthawky2010 View Post
    Now, it seems to take longer. Seeing some of these bosses especially in Pandemonium hit you with 24k damage & u hitting back with 8-12k damage...just SUCKS...lol. Again this is just my opinion & how I feel.
    So, an 8-man raid boss may hit for 2 to 3 times the typical per-attack damage of one in 8-players? Ahh, yes, the horror.

    Level 80 dungeons take almost exactly as long now as they did then; slightly less time, as far as I've seen, since a greater portion of people doing them will have maxed out those dungeons' ilvl caps. That and one's ability to survive 1-2 consecutive hits are about the only thing of relevance. You'll get used to the new values in time. Or, if it really upsets you, level a new job and it'll push out your old expectations as your HP again slowly climbs, making level 80 feel like it has the same relative strength. That relative strength, the %, and whatever impact that may have on clear times (little to none, it would seem), is all that really matters.
    (15)
    Last edited by Shurrikhan; 01-07-2022 at 10:22 AM.

  3. #3
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    396
    Character
    Shinon Hisae
    World
    Shiva
    Main Class
    Sage Lv 91
    Nothing changed except the numbers. Everything still feels and plays the same. Also, the only damage numbers you are even seeing are your own, and you probably also only care about the big CH and DH ones. Or were you really thinking "Oh no, that tank buster hit me for 60k HP" instead of "Oh no, that tank buster hit me for 1/2 of my HP"?


    But please, don't get mad because of my response. Just how I feel and my opinion. LOL.
    (21)
    Last edited by Shialan; 01-07-2022 at 10:14 AM.

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    And this is why you shouldn't focus on the size of the # but the %.
    (22)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #5
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Size really isn't what's important.
    (7)
    やはり、お前は……笑顔が……イイ

  6. #6
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,107
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I do, however, have the feeling that the squish actually empowered the jobs even more.
    I have never cleared dungeon runs as fast as I did before EW. Healers keep tanks up easier, Tanks live longer, and/or DPS burning faster through the trash.

    It's wild.
    (2)

  7. #7
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    havent noticed it to be fair. I know that some deeps that rely on huge numbers for a sense of pride and ego stroking seem hard hit mentally, but overall... I main healer so watch bars, not numbers. the bars move about teh same so.. no "suckage" from my perspective.

    sorry you feel that way though. just be happy you arent in some other game where not only have they done squishing, but put you back to the same level you were when the game was released. thats gotta be fun eh?
    (0)

  8. #8
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    It's only a matter of time before we reach ShB's level of damage again since the squish is more SB-level. But then they would have to do another reset. I think it's easier for them to do that now since they finally did a squish.
    (1)

  9. #9
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kes13a View Post
    sorry you feel that way though. just be happy you arent in some other game where not only have they done squishing, but put you back to the same level you were when the game was released. thats gotta be fun eh?
    Also be happy that Square did the stat squish properly ensuring a smooth transition. The stat squish could have very easily had some massive inconsistencies that suddenly made certain parts of old content that used to be really easy to do suddenly entirely impossible due to poor scaling.

    You know, like some other game.
    (5)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,684
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hezzlocks View Post
    Also be happy that Square did the stat squish properly ensuring a smooth transition. The stat squish could have very easily had some massive inconsistencies that suddenly made certain parts of old content that used to be really easy to do suddenly entirely impossible due to poor scaling.

    You know, like some other game.
    This. I expected at least a few older pieces of content to become randomly unbeatable and other bosses to be randomly two-shot.

    Granted, WoW's had, what, 3 stat squishes? It wasn't until their level squish (from 120, and what would have gone to 130, down to 60) that things got real buggy. So, hopefully XIV won't see the need to level-squish us after level 99 or 100, if that would likewise cause issues. (Though, there's no solid reason to believe it would. Just none, either, to believe it wouldn't.)
    (1)

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