I use it fairly often since I end up in places where a boss uses an interruptable ability. It works well with stun too, if the boss can also be stunned and interject is still rolling back.
Basically make more mobs that have interruptable abilities.
I use it fairly often since I end up in places where a boss uses an interruptable ability. It works well with stun too, if the boss can also be stunned and interject is still rolling back.
Basically make more mobs that have interruptable abilities.
The problem lies that they can't exactly make it mandatory. So they'd probably be better off with a lot of places where a failed Silence = damage down or maybe a Silence/Pacification on the party that lasts a few seconds. Something so annoying people will want to prevent it from happening.And thus we get to the problem with the ability. Currently as is, it's either required(Oh I hope you have it or it's a wipe) or it's just mildly/ignoriablely annoying. Stun too from Low Blow as I've just given up testing to see what is stunnable these days.
They aren't bad abilities, but they don't feel rewarding when you actually need or want them, they come off as feeling forced. If they attempted to weave in more stun/interruptible moments, maybe I wouldn't be so bothered by it. As it is, the two are off to the side of my hotbar, on buttons I'll never or rarely press.
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