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  1. #41
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RopeDrink View Post
    There's no need to do a LOT of things during certain scenarios.
    I mention it because Interject has a cooldown. Dodging does not.

    If you could literally just sidestep the attack to fully nullify it, why would use on it a CD that could instead stop the boss from, say, AoEing the whole party or getting 15% more HP via Stoneskin?

    By not just moving three feet over, the fight has gone on longer because you wasted a tool that could have otherwise shortened it.
    (0)

  2. #42
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Off the toolbar. To the point someone had to tell me to put it on for the Nier raids. When the ability is so randomly used, why bother having it?

    Low Blow isn’t much better with how many things are immune to stuns. Or if in Dungeons, you get a WHM with holy, just forget the button that has it.

    I don’t hate utility, but the times I’ve used Interject I can probably count on my fingers.

    Also while I’m here; know what else isn’t on my bar? With the changes to aggro in ShB why Do we need Shirk anymore?
    (0)
    Last edited by MerlinCross; 01-20-2022 at 09:36 PM.

  3. #43
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    "LFM 1 Rogue - know how to kick!"

    Good old days~
    (0)

  4. #44
    Player
    Guntank81's Avatar
    Join Date
    Oct 2013
    Posts
    49
    Character
    Roega Maniac
    World
    Mateus
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sacred-Oblivion View Post
    Interject may not be used much, but it's very handy when it's needed. Especially when you're in PoTD and need to prevent pox from mimics! If you want to talk about useless skills though then how about we talk about Intervention? That's one skill that will never grace my hotbars.
    Tell me you're a bad tank without telling me you're a bad tank.
    (4)

  5. #45
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I mean, removing it seems silly, it does it’s job just fine. I wouldn’t mind if they gave it some use outside of its intended function though. For example they could make it reduce magic damage dealt by 5% and do the same for physical damage with low blow just so you could use them even in situations where the mob resists stun or doesn’t use any interruptible skills.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  6. #46
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MerlinCross View Post
    Off the toolbar. To the point someone had to tell me to put it on for the Nier raids. When the ability is so randomly used, why bother having it?
    Good point, let's remove Bloodbath from DPS. Have fun trying to survive~
    (2)

  7. #47
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Interject and stun needs to become the same skill for tanks.
    (0)

  8. #48
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hammerhorn View Post
    Interject and stun needs to become the same skill for tanks.
    I'd be okay with this, especially since most things that can be reliably interrupted (more than a half-second cast) can't be stunned anyways (e.g., bosses), but I'd rather give each shorter cooldowns and give dungeons and raids more stuff on which to meaningfully use them (with Low Blow doubling as a Pacify and Interject returning to a Silence rather than just an Interrupt, so that you can better move casters).
    (1)
    Last edited by Shurrikhan; 01-21-2022 at 05:27 AM.

  9. #49
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by RyuDragnier View Post
    Good point, let's remove Bloodbath from DPS. Have fun trying to survive~
    Given that a major complaint is that healing is too easy to the point people are just healing with oGCDs yeah sure. But even then, I use Bloodbath far more often than Interject. I think the name you're actually looking for is Feint.

    But this is about Interject not roll actions in general(Looks over at Ranged Physical). Now to be frank, I play casually, I don't do extreme/savage for my own reasons. But I think the whole "Silence or DIE" was stupid back in the days of A5 when I first really got into the game.

    With that in mind; show me a fight you need Interject. And then show me why I can't just soak the damage, the healer can't just undo it, just ignore it entirely, or I pop a different cool down, like say.... Reprisal?

    Most the examples here are from extremes, my own was Nier but that was the first time I'd had to do it in.... forever? Nothing againt you though, but your own example had Nier which good example but then you brought up the Chimeras at WoD. Really? They could cast it three times in a row and the HP bars of most people would barely move. And while the Paralyze is annoying, oh no. They take maybe 5 more seconds to die. It's a good example of why Interject is off the tool bar, it's just not worth to remember. Now if we could Interject 150 Doom from the first boss from the same raid...

    Interject suffers from binary, you need it or you don't. And that's not something I really want in something that's supposed to be utility.
    (0)

  10. #50
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MerlinCross View Post
    Interject suffers from binary, you need it or you don't. And that's not something I really want in something that's supposed to be utility.
    The problem lies that they can't exactly make it mandatory. So they'd probably be better off with a lot of places where a failed Silence = damage down or maybe a Silence/Pacification on the party that lasts a few seconds. Something so annoying people will want to prevent it from happening.
    (1)

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