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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Admittedly, I'd love to see Interject also inflict a similarly DR-less mini-Pacify or for more content to have casts worth interrupting (and able to be interrupted) so it'd be useful a greater portion of the time, but it's already useful enough to be worth putting on your bar.
    (2)

  2. #22
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    What if a boss had three attacks that could be silenced, if one is silenced then it would immediately start casting one of the others and if that one was silenced the third could not be. They would have various effects and the order would be random, and would also occur in conjunction with other mechanics. Essentially the party could choose what combination of mechanics they would deal with if they are quick enough.

    This might be a bad idea, just a thought on a possibility for making the action be less of a QTE type of thing.
    (1)

  3. #23
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rhais View Post
    What if a boss had three attacks that could be silenced, if one is silenced then it would immediately start casting one of the others and if that one was silenced the third could not be. They would have various effects and the order would be random, and would also occur in conjunction with other mechanics. Essentially the party could choose what combination of mechanics they would deal with if they are quick enough.

    This might be a bad idea, just a thought on a possibility for making the action be less of a QTE type of thing.
    Haukke Manor does this actually.

    The final boss has a few casts that can be interjected. On top of that, the eye that comes to her and gives her the damage immunity also has that cast interjectable. It'd be nice if more bosses did this.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    Haukke Manor does this actually.

    The final boss has a few casts that can be interjected. On top of that, the eye that comes to her and gives her the damage immunity also has that cast interjectable. It'd be nice if more bosses did this.
    There's no need in that fight to Interject any of them save certain AoEs and Stoneskin, though. Pre-HW mob casts can't turn mid-cast; they can therefore be interrupted by just... walking through them before the cast snapshots. On that note, though, Ice Spikes on the 2nd boss can and should be interrupted, and certain interrupts on the first boss can save casters from having to move.
    (2)

  5. #25
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    512
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Overall you should have it but most of the time I feel it’s a “press button now” type of interaction I do agree they need to put it in more content and not just here’s one click but there are two choices stop it from killing you or the party or something of the sort give me a moment of weight when using this skill

    Also having a pacify on it would be crazy if it was an aoe on mobs on bosses doesn’t work until they unlock that debuff to work on bosses though can’t say it wouldn’t be awesome to have
    (3)

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vatom View Post
    Also having a pacify on it would be crazy if it was an aoe on mobs
    That's about what I was thinking with the mini-pacify (in the same sense that interrupt has no duration but also has no DR). I'd prefer it to come at cost of interrupting a cast, but if I could convenience my melee DPS by stopping a mob self-radial AoE or the like even after the WHM has made them immune to stuns... that seems a fun tool to have.
    (2)

  7. #27
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by ASkellington View Post
    Haukke Manor does this actually.

    The final boss has a few casts that can be interjected. On top of that, the eye that comes to her and gives her the damage immunity also has that cast interjectable. It'd be nice if more bosses did this.
    I probably did a poor job of communicating my thought, but the Haukke manor boss was not really what I had in mind. I was more thinking of sequential casts that could be interrupted until one resolved or it reached the last in the sequence. Like off the top off my head maybe one could be a raidwide and another a double tb, and at the moment I can't think of anything else other than those two generic ideas. I was also thinking it would be better to have this option while simultaneously dealing with differing sets of mechanics throughout the encounter. The thought was to have it used to possibly adjust what the party has to deal with based on what else is going on and what resources may be available, rather than it just be something to press when you see a prompt. Something that might require a bit of coordination with the rest of the party as well.
    (2)

  8. 01-08-2022 12:55 PM

  9. 01-08-2022 12:56 PM

  10. #28
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    There's no need in that fight to Interject any of them save certain AoEs and Stoneskin, though. Pre-HW mob casts can't turn mid-cast; they can therefore be interrupted by just... walking through them before the cast snapshots. On that note, though, Ice Spikes on the 2nd boss can and should be interrupted, and certain interrupts on the first boss can save casters from having to move.
    There's no need to, but you can and it was a good enough example to use.

    Quote Originally Posted by Rhais View Post
    I probably did a poor job of communicating my thought, but the Haukke manor boss was not really what I had in mind. I was more thinking of sequential casts that could be interrupted until one resolved or it reached the last in the sequence. Like off the top off my head maybe one could be a raidwide and another a double tb, and at the moment I can't think of anything else other than those two generic ideas. I was also thinking it would be better to have this option while simultaneously dealing with differing sets of mechanics throughout the encounter. The thought was to have it used to possibly adjust what the party has to deal with based on what else is going on and what resources may be available, rather than it just be something to press when you see a prompt. Something that might require a bit of coordination with the rest of the party as well.
    I believe I didn't communicate well enough with my response. What I was trying to say is, Haukke Manor's final boss has multiple attacks you can interrupt. You can ignore them of course as the person I previously quoted points out. Using that same template we can, as per your example take that boss and make a new one that has multiple interrupts and you can pick and choose which one to interrupt.

    In the Haukke Manor example I prefer to interrupt her other cast over the Fire II spell she uses since my party members tend to move out of it regardless. Or if I feel I can interject fast enough to interrupt her butler to make the fight go faster at the end I do that instead.

    Basically, I agree with you and would like more bosses for us to interject multiple casts and also choose which mechanic we'd like to deal with.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  11. #29
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    512
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That's about what I was thinking with the mini-pacify (in the same sense that interrupt has no duration but also has no DR). I'd prefer it to come at cost of interrupting a cast, but if I could convenience my melee DPS by stopping a mob self-radial AoE or the like even after the WHM has made them immune to stuns... that seems a fun tool to have.
    Oh to still have something even after a stun to reduce aoe I didn't think of that. I think that would be a awesome fit and as a role skill would feel worth
    (3)
    Free the Glam!, Duel Pistols (Gunner)?

  12. #30
    Player
    Sacred-Oblivion's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah
    Posts
    172
    Character
    Familiar Parable
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Interject may not be used much, but it's very handy when it's needed. Especially when you're in PoTD and need to prevent pox from mimics! If you want to talk about useless skills though then how about we talk about Intervention? That's one skill that will never grace my hotbars.
    (2)

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