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  1. #1
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Honestly, I'm kinda surprised people are defending this skill so much. This skill feels like nothing but hotbar bloat with the amount of use it has. If people are happy with it then I guess carry on *shrug*.
    (1)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mycow8me View Post
    Honestly, I'm kinda surprised people are defending this skill so much. This skill feels like nothing but hotbar bloat with the amount of use it has. If people are happy with it then I guess carry on *shrug*.
    Because there are a number of moves you cannot stun that you can interrupt with Interject, across multiple expansions worth of dungeons, alliance raids, normal raids, and savage raids. In the case of some, it can result in an instant death, while for others, it prevents things from getting harder on the tanks and healers. And in some, it just prevents raidwide nuisances like the raidwide paralyze and damage in Puppet's Bunker from the large group of adds before the second boss, or the freeze from those chimera at the beginning of World of Darkness.
    (12)