Honestly, I'm kinda surprised people are defending this skill so much. This skill feels like nothing but hotbar bloat with the amount of use it has. If people are happy with it then I guess carry on *shrug*.
Honestly, I'm kinda surprised people are defending this skill so much. This skill feels like nothing but hotbar bloat with the amount of use it has. If people are happy with it then I guess carry on *shrug*.
Because there are a number of moves you cannot stun that you can interrupt with Interject, across multiple expansions worth of dungeons, alliance raids, normal raids, and savage raids. In the case of some, it can result in an instant death, while for others, it prevents things from getting harder on the tanks and healers. And in some, it just prevents raidwide nuisances like the raidwide paralyze and damage in Puppet's Bunker from the large group of adds before the second boss, or the freeze from those chimera at the beginning of World of Darkness.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.