Removing a utility skill from a required role would probably not be a good idea. Tanks are required, ranged physical dps are not.
Furthermore if you don't have a role skill on your hotbar then you probably need to manage your hotbars better.
Removing a utility skill from a required role would probably not be a good idea. Tanks are required, ranged physical dps are not.
Furthermore if you don't have a role skill on your hotbar then you probably need to manage your hotbars better.
Honestly, I'm kinda surprised people are defending this skill so much. This skill feels like nothing but hotbar bloat with the amount of use it has. If people are happy with it then I guess carry on *shrug*.
Because there are a number of moves you cannot stun that you can interrupt with Interject, across multiple expansions worth of dungeons, alliance raids, normal raids, and savage raids. In the case of some, it can result in an instant death, while for others, it prevents things from getting harder on the tanks and healers. And in some, it just prevents raidwide nuisances like the raidwide paralyze and damage in Puppet's Bunker from the large group of adds before the second boss, or the freeze from those chimera at the beginning of World of Darkness.
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