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  1. #1
    Player
    Kiwai's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    Kiwai Skywillow
    World
    Zodiark
    Main Class
    Miner Lv 69

    S rank enemies need adjusting HP depending of number of people attacking

    I am so sick of arriving to a S rank enemy for it to die just before I arrive. Happens frequently with my FC friends as well. I cannot get there any quicker, I move immediately upon receiving the call. Many people are courteous and wait enough time for the vast majority to arrive but there is always that one impatience person who starts the attack and then everyone else joins in because they dont want to miss the kill.

    So hence the npcs need to have more hp to allow people to arrive. The HPs needs to adjust based on the number of players present. The enemy should take 5 minutes I think to kill and that will give people enough time to get there. If you are only 1-2-5 people, its 4am, no one else wants to come then it shouldnt take 10 years to kill so hence the sliding HP amount is required.
    (2)

  2. #2
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,027
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    So, do you expect the Boss to constantly fluctuate it's HP as late players arrive? Most S ranks start with X amount of HP while players trickling in are maybe or maybe not fortunate enough to get through the horribly-implemented congestion stopper known as Instance # 1,2 or 3. How would this work? I'd much rather have elite S ranks have an in game, announced timer built in that might allow more players to attend. The timer could be set or not according to the player.
    (1)
    Last edited by Besame; 01-07-2022 at 09:24 PM.
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  3. #3
    Player
    ForctyusGold's Avatar
    Join Date
    Jan 2016
    Location
    Ul-Dah
    Posts
    152
    Character
    Forctyus Goldmaul
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    this works somehow with fates , when there is lot of people , its tougher to complete any fate in zone . so there might be a way . timer would be nice too , or just totally overwork this idea of hunts . i highly praise those who will summon them or who will track A marks and then make a train for this , but this way ... when you will see A mark , shouting for people to join the fight , nobody will , because mostly they will wait for those train or anything .
    (2)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kiwai View Post
    I am so sick of arriving to a S rank enemy for it to die just before I arrive. Happens frequently with my FC friends as well. I cannot get there any quicker, I move immediately upon receiving the call. Many people are courteous and wait enough time for the vast majority to arrive but there is always that one impatience person who starts the attack and then everyone else joins in because they dont want to miss the kill.

    So hence the npcs need to have more hp to allow people to arrive. The HPs needs to adjust based on the number of players present. The enemy should take 5 minutes I think to kill and that will give people enough time to get there. If you are only 1-2-5 people, its 4am, no one else wants to come then it shouldnt take 10 years to kill so hence the sliding HP amount is required.
    How dead is the hunt community on Zodiark that only a half dozen players show up for a S rank? That's just plain bizarre. I'm on one of the lowest pop NA worlds but even in the very early morning hours we'll get 60-80 minimum showing up.

    People always want to show up for a S rank. It's solid rewards for a couple of minutes of effort. If you have a low turnout, it's because you're not communicating.
    (2)

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