In this game, it is kinda rare to see Gap Closer/Backflip to be utilized as, well, something that cut down/make distance. Most of them are ogcd with potency, and if it is ogcd with potency, people will use them in rotation no matter how small potency they offer.



To make sure that people still have their movement skills up when situations call, SE adds charges to those skills, so you can use one charge (or two in Warrior's case), and save one for when you need it.


Personally, I don't like this design. Monk used to have their gap-closer with potency, and I always feel clunky and weird to use a gap-closer when you are already next to the enemy like 95% of the time. When SE changes it into a pure gap-closer with zero potency, the skill feels really great to use and I know it is always available for me when situation calls, instead of having to bother with another cooldown timer.



And you have Red Mage. They now have two charges for their gap-closer/gap-maker, and a shared-cooldown ogcd that allow you to stay instead of backflip away into danger zone. Maybe SE can nuke that shared-cooldown ogcd if there are no potency in those movement skills, and people only utilize them when they want to gap-close for melee combo, or backflip away from a close-range telegraph.


The only gap-closers that makes sense are Dragoon's jumps cuz their jump attacks are so iconic that I don't think you can get away with with zero-potency jump (save for backflip cuz it is a backflip).


And let's forget about Dark Knight and their, cough, Enhanced Unmend, cough.