I kinda agree.
Allthough I think having 2 charges is nice. I still think that having the mobility have no potency would be better so they're just used for the mobilities sake.
I kinda agree.
Allthough I think having 2 charges is nice. I still think that having the mobility have no potency would be better so they're just used for the mobilities sake.
I feel that gap closers and backflips should be designed so that they are either 1. on the GCD and do less damage than the first ability of your combo, or 2. off of the GCD and deal no damage. It sucks when stuff like tank gap closers deal damage and are off GCD, because that means you're incentivized to use them ASAP to get in extra damage, rather than saving them for mobility when you really need it.
Icarus is a gap closer done right, imo. And it's on a healer, of all things.
It has no potency or any other beneficial effects, so you're free to use it when you *want* to, rather than feel compelled to use it on cooldown. You can use it to target friend or foe, so you can use it to get close to the enemy to Phlegma or stack up or avoid an AoE, or you can use it to zip to an ally if you don't think you'll reach a safe spot in time.
Compare that to, for example, RDM, who wants to use their mobility options as part of their rotation. The extra charges helps offset this issue, but backflips and gap closers can also serve to increase DPS by spending less time moving out of AoEs, yet due to the potency attached to them, here we are using them as damaging attacks. Ironically, that very fact is partially responsible for the dirt eating reputation of RDM and DRG. Hit that backflip / jump for teh damages... oops leapt straight into death!
Any tank worth their salt will k ow when the gap closer is needed once they’ve learned the fight, and damage is fine on things like this.I feel that gap closers and backflips should be designed so that they are either 1. on the GCD and do less damage than the first ability of your combo, or 2. off of the GCD and deal no damage. It sucks when stuff like tank gap closers deal damage and are off GCD, because that means you're incentivized to use them ASAP to get in extra damage, rather than saving them for mobility when you really need it.
I personally miss shoulder tackle, thunderclap is lame af. As most changes to MNK in the recent past.
If it’s going to target an enemy it should do damage, if it’s like nin/dnc skills it’s understandable it doesn’t.
Not all gap closers need to be the same, stop with the homogenization.
I'm very happy about SMN getting one in the form of personal racecar. If anything, I wish there were a way to hold it indefinitely until needed regardless of which primal attunement I have going.
Every one of them sucks except on red mage and even then I would shed no tears if the potency got rolled elsewhere.
I feel like we're at that point now with the game where gap closers having potency is a relic of a bygone era. I can distinctly remember when I had to save gauge to use gap closers on WAR during savage and it was fun in SB, but now it's been decoupled from the gauge entirely and we have 3 of them, why bother giving them any potency. Monk's change to thunderclap is a really good one and frankly, I think it's better to just remove potency from all gap closers save RDM. Giving charges to gap closers is nice but all it does is mean it's something extra you have to keep on cooldown and weave during burst windows. I'd rather we just have gap closers be there for when we need them, not for extra damage 90% of the time, it's just not needed anymore.
You can say it's making the game easier but with the way SE has been updating jobs, it's very clear they're trying to make jobs and rotations easier, which I'm not entirely against. Changing gap closers to zero potency seems like a no brainer and I think they're heading that way anyway, Thunderclap on Monk, En Avante on Dancer and teleports on Reaper.
No, I don't like them
It's better now they've added charges to them, but movement utility skills should be just that. Utility. Personally, I'd love to see damage removed from the gap closer skills on all jobs, and just have that damage added in elsewhere. More skills like Icarus and Aethereial Manipulation on casters, and skills like Thunderclap for melee jobs would be a win in my book, and it seems like in general they're slowly moving this way. (remembers bards always charging the boss to get the repelling strike damage)
I think Gap closers are way overused in this game. It makes sense for some Jobs to have them, like NIN for example, to show off a sense of nimbleness, but on Tanks? I think most Jobs only have a Gap closer to compensate for the lack of awareness People tend to have when a Enemy uses a Ring AoE.
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