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  1. #21
    Player
    hfang's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    83
    Character
    Hong Beifang
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I can just tell you all play on mouse and keyboard to be praising Shukuchi... /s

    that aside, I do think gap closers should not, generally, have potencies attached to them. A good example of this, I think, is pre-EW Warrior. It had a potency and you could use it for damage if you wanted to/could, but instead of having charges, it cost gauge and you likely would have something better to use gauge on instead of that if you needed damage, while also not costing so much gauge that you'd have the risk of not having it available if you needed to gap close. Charges are... fine, they're not horrible, you can always just save one to gap close and the rest for damage, but I don't feel like it's the best option available. That's, obviously, Elusive Jump. The best skill in the game. 0% chance of throwing yourself off an edge!
    (0)

  2. #22
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hfang View Post
    I can just tell you all play on mouse and keyboard to be praising Shukuchi... /s
    Console Shukuchi player here. Have you tried the new ground target options?
    (0)

  3. #23
    Player
    hfang's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    83
    Character
    Hong Beifang
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Seraphor View Post
    Have you tried the new ground target options?
    Yeah! It's much better, actually, I was joking. I'm not very used to it as I haven't played Ninja all that much, but I found that using a simple macro like /ac Shukuchi <t> has been working the best for me (and makes it feel like a "regular" gap closer)
    (0)

  4. #24
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Honestly personally not a fan of "Utility" related things like mobility being tied into a damage OGCD, i'd rather they just be a second ogcd or have the potency/charge concept baked into the mainline one like upheaval on Warrior and leave them as a utility button you hit occasionally when needed, especially if they get more flexibility like moving to teammates as Thunderclap did
    (2)

  5. #25
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I don't like it being the only option for a gap closer, altho I prefer teleports like on NIN it gives you more control.
    Teleports do feel a bit clunky at times tho, like sometimes you click and nothing happens.
    (0)

  6. #26
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I would rather pretty much every gap closer to do no damage and just be there when you need it for utility
    Mainly for Tanks,Dragoon just needs a elusive dive that goes forward not to rely on spine shatter
    (2)

  7. #27
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    About Shukuchi:I always used it with the macro that makes it a targeted ability. I do the same for most ground-targeted abilities.
    (0)

  8. #28
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    ... A good thread?

    Yes, I hate gapcloser with damage. If they had some form of utility I would be okay with it. It could be visually good for a PLD to dash to a buddy and give it a shield.
    But if it has damage, it will be used for damage.

    MNK, BLM and SGE are really satisfying to play thanks to that mobility that rewards ingenuity.
    Plus, you can GCD -> thunderclap on a lalafell -> pet the lalafell -> thunderclap back to boss -> GCD.
    It's a strong, scary power move that proves your superiority much more than any legend title.

    And that is no sarcasm.
    (2)

  9. #29
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by Baxcel View Post
    I swear if you DPS mains get us Tank mains gapclosers changed there will be riots!!
    Nah I think they want them to be easier to use since they extended the range of them.
    (1)

  10. #30
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I kind of like them all in aggregate. I would not like any one single approach universally.

    That is to say, if we let the camp of people who want all gap closers to have no potency design the game, it would be a lot more boring.

    But like, I also enjoy Thunderclap existing, or directional movements like Ingress. I think the game should employ a variety of ways for characters to get around. For the gap closers that do damage, there could be more variety. Like, maybe one with a minimum distance so that you don't want to use it in a melee rotation. Similarly, while what they did with RDM is fine, they could have also just made their gap close part of their initial sword combo GCD. I think there's so many ways to go about it. I loathe the day they employed the whole gap closer that does damage on multiple charges across multiple jobs. That's boring and they could be a lot more imaginative; it certainly contributed to the sense of homogeneity across tanks in Shadowbringers especially.
    (2)

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