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  1. #1
    Player
    Raikai's Avatar
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    Jun 2017
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    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90

    "Increases healing magic potency..."

    Just a small peeve with healer tooltips:

    Would be awesome if this phrase "Increases healing magic potency..." present in many healer actions like Neutral Sect, could be reworded to "Increases healing spell potency", because as it is is extremely misleading.

    Today I know better but I've been, for a long time, thinking that healing magic = abilities as well, because... you know, those are "magical actions" too.
    (12)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    While I don't particularly disagree that there's a lack of intuition to it, I'm not sure this would fix it. Even if SE changed the verbiage to use "spell", plenty of newer/less technical players probably wouldn't realize there's a distinction between spells and abilities.
    (2)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Risvertasashi View Post
    While I don't particularly disagree that there's a lack of intuition to it, I'm not sure this would fix it. Even if SE changed the verbiage to use "spell", plenty of newer/less technical players probably wouldn't realize there's a distinction between spells and abilities.
    Indeed, not just that but all across the board needs some tooltip text revisions to make stuff clearer. My bother with this situation in specific is that there's nowhere in the game (at least that I know of) that explains that "healing magic" is just spells, even though the abilities clearly look magical in nature. For a distinction between Spells/Weaponskills and Abilities, you can eventually figure out because they appear as denominator tags on the tooltips. But yeah, not as intuitive as it should be.
    (5)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Yeah, that's a good point - it'd at least be an improvement to match terminology.
    (4)

  5. 01-07-2022 10:00 PM
    Reason
    derp

  6. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Risvertasashi View Post
    While I don't particularly disagree that there's a lack of intuition to it, I'm not sure this would fix it. Even if SE changed the verbiage to use "spell", plenty of newer/less technical players probably wouldn't realize there's a distinction between spells and abilities.
    It's not a case of catering to less technical players.

    "Spell" and "Magic" have (or should have if consistent) technical definitions. "Healing Magic" should apply to all sources of healing that are derived from the Mind or Int stats, whereas "Healing Spells" should apply only to those on the GCD.
    (3)

  7. #6
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Honestly, as much as I love this game, I've said before on many occasions that it could use a serious editing pass on the tooltips in general. I know so many people who don't realize what Arm's Length does, for instance.

    Arm's Length
    Creates a barrier nullifying most knockback and draw-in effects.

    Duration: 6s
    Additional Effect: Slow +20% when barrier is struck
    Duration: 15s
    I've seen people read that and think "Okay, that additional effect means that it'll counter a knock-back, but if it does, my movement gets slowed by stopping the knockback." Or "This will slow an enemy's movement if they try to use a knockback on me when this is up." or whatnot.

    It's not clear/intuitive to people that "Slow" means it literally slows something's GCD down, not the movement speed. (Which is Heavy, or as I've described it before, "The debuff with an icon of a person on all fours, crushed under the weight of life's cruel indifference.") Especially for folks on console, it can be hard to go mouseover a debuff icon to see what it's called and what the description is.

    I've seen many, many players who read the tooltip and still didn't parse it as "If this barrier is hit with a physical attack, regardless of any knockback or draw-in, the thing striking the barrier will have that Slow debuff applied to them with a strength of 20%, slowing their own GCD/cast times down for 15 seconds."

    "Spell" vs "Magic" vs "Actions" is another thing that's not necessarily intuitive to folks. I mean, yes, Neutral Sect is arguably using it wrong; other places use "healing spells" to refer to heals on the GCD which can be affected by Silence, and "healing actions" to refer to all healing including oGCD abilities, and Neutral Sect ought to be consistent. But even if they used it right, it's just plain not intuitive to folks.
    (6)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.