Quote Originally Posted by Johners View Post
I don't think it's as clear cut as designing fights with or without addons in mind. It's a grey area and while I do think it's a consideration for higher level gameplay, especially when you consider WeakAuras also, you can play all of these fights on any difficulty without addons. There's a general community expectation to use these addons in a lot of content though, especially if you don't play in a raiding guild/team (static in FFXIV). This expectation also spreads into Mythic+ which has Raider.IO etc on top of using DBM/WeakAuras.
I agree once again. Weak Auras is so strong that im not sure how I feel about it tbh. It is nice for letting you know about procs that don't have visuals(fire mage hardcast pyroblast proc) but seems to have a lot it can do outside of it. I know basic dbm functions are part of the game know but I dont think I have ever not just picked it up when I get dominoes(hotbar addon) and Details(parser). Community expectations are fair I feel. Raider.IO only came to be because blizz put all the risk of keys on the party leader.

I will say i've never had a raid team require I have weakauras or dbm outright nor have I ever seen mythic+ pugs require them either. I'll admit is possible but feels no different than parties requiring "X spec only" or "link achieve" or anything else.