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  1. #1
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shougun View Post
    Just looked up the tools mentioned here with very easy google, and the one I've known about for a while-

    I wouldn't categorize many of these as minuscule in benefits, if not I'd consider some of them insane QoL improvements. Though I'd also note it appears a lot of these different tools are actively trying not to mess with other player's, just improve the experience for those who use it.

    Here some that stuck out at me as I went through ones I've learned here or via reddit (mostly via reddit to be honest):
    • Put housing objects where and how you want without having to deal with glitches
    • Turn your combos into stuff that looks like pvp combos
    • Deadly Boss mod (tells you what is coming up and sometimes what to do to deal with the mechanic)
    • Notifications for skills and events (like if a player uses provoke, someone dies, you have a skill off cooldown, etc)
    • Marks players that have debuffable debuffs, mark players that can be raised or if someone else is raising them
    • Tells you you and others damage
    • Check the market without being near the market
    • Tell you when hunts are spotted and where they are exactly (based on community data I guess, so it's not a perfect system)
    • Reduce a hardcoded animation lock so you can double and triple weave
    • Hide or change players (graphics in general)
    • Modify UI elements (though that should be obvious by this point)
    • Help you play cactbot
    • Help you play Triple Triad (NPCs only) - I want to note here that is is pretty interesting that developers self control their works to try and not to ruin other player's experience. Kind of sweet/cute.
    • Show exactly where your trigger pixel is so you can dodge AoE's insanely well
    • More powerful UI features in general like filtering spam, blocklist, teleport ease, etc.
    • Most epic one I saw, adds chat bubbles.. XD
    Honestly Alexander's built in latency mitigation is a godsend for certain players and i'd hate to see it go away for that reason alone, and most of these are rather benign, instead of trying to get rid of them for PC players, we should really be asking if some of these couldn't be baked into in game systems so that console also has access to things like better ui customization and such
    (21)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DezereDawn View Post
    Honestly Alexander's built in latency mitigation is a godsend for certain players and i'd hate to see it go away for that reason alone, and most of these are rather benign, instead of trying to get rid of them for PC players, we should really be asking if some of these couldn't be baked into in game systems so that console also has access to things like better ui customization and such
    I've been a little bit more on the oddball side here since LONG ago being pro-addons and SE actively trying to make the UI as gracious as possible (as for addons I think being strict on parse shaming is important, but I've never been against people learning from their parse). Maybe on SE aggressively improving their UI isn't so odd, and I do have a number of UI threads (which I feel a number of people were listened to explicitly in this last expansion, since there were like 5 or more unique posts some of them mine that I was like "eehhhYY thank you!" lol).

    The addons existing don't really mind me, if you parse my stuff and keep it to yourself (or at least give me friendly tips) then whatever- you do you, I just think calling them minor benefits is wrong or at least a bit disingenuous. Some of those would add a significant QoL to some players. And that means they're not nothing.
    (0)
    Last edited by Shougun; 01-06-2022 at 11:25 AM.

  3. #3
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shougun View Post
    I've been a little bit more on the oddball side here since LONG ago being pro-addons and SE actively trying to make the UI as gracious as possible (as for addons I think being strict on parse shaming is important, but I've never been against people learning from their parse). Maybe on SE aggressively improving their UI isn't so odd, and I do have a number of UI threads (which I feel a number of people were listened to explicitly in this last expansion, since there were like 5 or more unique posts some of them mine that I was like "eehhhYY thank you!" lol).
    I mean, I am in general in favor of add-ons myself... which is not going to come as a shock to anyone who knew me back in the WildStar community.

    I was the lunatic that noticed Bitwise over at Carbine had included a mod development kit in the very first closed beta build, then noticed that the friends list was broken in the first build we got in closed beta, and promptly posted a replacement friends list as a mod to the closed beta forums 4 hours later. I then spent like a year and change working with Bitwise and the others at Carbine -- along with various other early mod authors -- to make sure the add-on API was audited heavily before release.

    See, I firmly believe that add-ons can be hugely beneficial: one person made an accessibility add-on for those with impaired vision, turning the game's UI extremely high-contrast (to make it more legible) and adding little sound cues to let you know "oh, that's a vendor you're standing next to" and so on. We also made add-ons that helped RPers, by providing extensions to the base chatbox log (allowing you to create tabs for a specific 'scene' and save them out, among other things). Add-ons that let you keep notes as you wandered around the world, so if you discovered a little bit of lore tucked away in a corner, you could open the window for my "Journalism" mod and drop a pin and type up a little note associated with that pin.

    All sorts of quality-of-life stuff.

    But we also made a lot of add-ons that were borderline cheat-y, or even outright malicious. At Bitwise's request, mind you! He said "make add-ons to do the most evil stuff you can think of, so that we can find the issues and make the API hard to abuse before release." (The 'evil' add-ons were, obviously, never published to the rest of the closed beta players, just within the add-on crew who were supposed to be trying to break stuff.)

    For instance, mods couldn't control your character, thus preventing botting. Sensible! But I demonstrated a proof-of-concept where I made an IPC channel (inter-process communication) using, of all things, the Windows clipboard, and an external program that would read commands from the clipboard and could then drive your character by 'pushing keys'; the add-on in game could read game state and decide what your character should do, write the 'this is what I need you to do' to the clipboard, and the external program would generate keystrokes and mouse movements to drive your character as requested.

    This demonstrated there was a hole in the add-on design; no one had thought anything would be wrong with letting add-ons write to the system clipboard. Hey, could be nice, right? Click on a thing and get the map location to paste into chat, or Discord, or whatnot. But the clipboard functionality had to be removed, because demonstrably you could abuse it to drive external programs (which could, in turn, generate keystrokes to drive the game itself).

    We spent like a year deliberately poking holes in stuff, and then helping devise fixes.

    And that's the thing. If you just graft add-ons onto the side of the program, you run the risk that they can do all sorts of not-great stuff. You really want add-ons designed into the game from day one, or else it's gonna be painful.

    So while I'm in favor of add-ons in the abstract, I do not necessarily think it'd be a great idea for Square-Enix to stuff them officially into FFXIV, because I think when the add-ons aren't part of the system design from day one, you run the risk of some serious bad actors abusing your system. And if it's via an official avenue, not unauthorized modifications, then cracking down on that stuff becomes a great deal more difficult.

    So, do I wish FFXIV had proper support for add-ons? Often. Do I think they should add them at this point in the game's life-cycle? Absolutely not.
    (5)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #4
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DezereDawn View Post
    Honestly Alexander's built in latency mitigation is a godsend for certain players and i'd hate to see it go away for that reason alone, and most of these are rather benign, instead of trying to get rid of them for PC players, we should really be asking if some of these couldn't be baked into in game systems so that console also has access to things like better ui customization and such
    The ones related to combat are a huge difference and some could even be consider cheating (changes to animation locks that supposedly were intended to be that way for example). I'm not against any of that stuff and I will rather SE just add official addon support that also console players can use. However, I still share Shougun opinion, what we have now is not something minor.
    (1)

  5. #5
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Driavna View Post
    The ones related to combat are a huge difference and some could even be consider cheating (changes to animation locks that supposedly were intended to be that way for example).
    It doesn't change the animation lock, it changes the "ping lock" if you prefer. There is no way devs would have made it so low ping players actually have twice the advantage they have over high ping players. Alexander fixes the netcode, it doesn't change anything to the animation locks.
    (13)

  6. #6
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ArcaviusGreyashe View Post
    It doesn't change the animation lock, it changes the "ping lock" if you prefer. There is no way devs would have made it so low ping players actually have twice the advantage they have over high ping players. Alexander fixes the netcode, it doesn't change anything to the animation locks.
    As I said I'm not against it, still, is not something that only benefit players with high ping. Also, players with better ping, better FPS and similar are going to have an easier time. Anyway, Alexander can't fix netcode, just go around it.
    (0)
    Last edited by Driavna; 01-06-2022 at 08:23 PM.

  7. #7
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by DezereDawn View Post
    Honestly Alexander's built in latency mitigation is a godsend for certain players and i'd hate to see it go away for that reason alone, and most of these are rather benign, instead of trying to get rid of them for PC players, we should really be asking if some of these couldn't be baked into in game systems so that console also has access to things like better ui customization and such
    I could swear I heard from a PS4 friend that the alexander creator had made a tool for them as well... but he might've been wrong
    (1)