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  1. #31
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by HyoMinPark View Post
    It’s actually not. In EU countries, installing these “anti-cheat” softwares that behave like rootkits is illegal. Aside from the privacy concerns involved, rootkits themselves can have various other side-effects on your system. Software like this that has been incorporated into other games has faced huge amounts of backlash from playerbases.
    Not really, plenty of games have stuff like that and are ok in EU. Most famous one that come to mind with a very intrusive anti-cheat system will be Valorant, Blizzard also check your files and is ok in EU. At the end of the day that stuff just block wannabe hackers, but those that know what they are doing or a willing to pay for cheats will by pass that barrier. Still, if SE decided to add it the player base will do the typical mental gymnastic of: only cheaters are against it, why do you care if you already use X social media and similars (same mental gymnastic certain people to justify certain addons/mods).

    Anyway, SE should allow addons for all platforms and just break anything they consider too much. Having certain addons give you and advantage over other players and that's sucks when console players are involved.
    (2)
    Last edited by Driavna; 01-06-2022 at 08:49 AM.

  2. #32
    Player
    Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    If making your skills queue properly is cheating then ban all californians.
    (32)

  3. #33
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Oh no. People are getting miniscule amounts of MGP daily. Surely stopping that must be the highest priority of them all.
    (16)

  4. #34
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dewslam View Post
    Oh no. People are getting miniscule amounts of MGP daily. Surely stopping that must be the highest priority of them all.
    lol, I don't know how whatever OP is talking about is that beneficial but if the replies are any indication it's very minuscule at best. Cactpot is just RNG where you always try 1,2,3 with the X pattern strategy. Clicking at the right time is dumb easy, I can get where I want to click 90% of the time thanks to all those hours playing at the gold saucer. Crafting is knowing your skills so if someone uses a program to help figure what next button to press then it's no different than being a max level omni-crafter. The bigger problems involve competition. There was another thread about PvP cheating, this is a big problem and part of why I'm tired of tournament-anything in MMOs. It's tiring to try and keep up against player bots / assistant help. I was in the top 10 for the firament the first and second time. But it wasn't easy. In the leaderboard there were obvious bots crafting/gathering 24/7. It's these things that are problems, I don't care if someone cheats their way to level 90 or has a bot to run praetorium. IDC because it's not my sub and it's their fun that gets ruined. It only starts bothering me when they cheat against other players like the issues above, gathering bots, market bots, multi-boxing price bots etc...
    (4)

  5. #35
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Eriane_Elis View Post
    lol, I don't know how whatever OP is talking about is that beneficial but if the replies are any indication it's very minuscule at best. Cactpot is just RNG where you always try 1,2,3 with the X pattern strategy. Clicking at the right time is dumb easy, I can get where I want to click 90% of the time thanks to all those hours playing at the gold saucer. Crafting is knowing your skills so if someone uses a program to help figure what next button to press then it's no different than being a max level omni-crafter. The bigger problems involve competition. There was another thread about PvP cheating, this is a big problem and part of why I'm tired of tournament-anything in MMOs. It's tiring to try and keep up against player bots / assistant help. I was in the top 10 for the firament the first and second time. But it wasn't easy. In the leaderboard there were obvious bots crafting/gathering 24/7. It's these things that are problems, I don't care if someone cheats their way to level 90 or has a bot to run praetorium. IDC because it's not my sub and it's their fun that gets ruined. It only starts bothering me when they cheat against other players like the issues above, gathering bots, market bots, multi-boxing price bots etc...
    Just looked up the tools mentioned here with very easy google, and the one I've known about for a while-

    I wouldn't categorize many of these as minuscule in benefits, if not I'd consider some of them insane QoL improvements (or maybe a bit 'cheaty' but at least not so much that it's into someone elses space). I'd also note it appears a lot of these different tools / devs are actively trying not to mess with other player's experience, just improve the experience for those who use it.

    Here some that stuck out at me as I went through ones I've learned here or via reddit (mostly via reddit to be honest):
    • Put housing objects where and how you want without having to deal with glitches
    • Turn your combos into stuff that looks like pvp combos
    • Deadly Boss mod (tells you what is coming up and sometimes what to do to deal with the mechanic)
    • Notifications for skills and events (like if a player uses provoke, someone dies, you have a skill off cooldown, etc)
    • Marks players that have debuffable debuffs, mark players that can be raised or if someone else is raising them
    • Tells you you and others damage (parse)
    • Check the market without being near the market
    • Tell you when hunts are spotted and where they are exactly (based on community data I guess, so it's not a perfect system)
    • Reduce a hardcoded animation lock so you can double and triple weave
    • Hide or change players (graphics in general)
    • Modify UI elements (though that should be obvious by this point)
    • Help you play cactpot
    • Help you play Triple Triad (NPCs only) - I want to note here that is is pretty interesting that developers self control their works to try and not to ruin other player's experience. Kind of sweet/cute.
    • Info in deep dungeons
    • Show exactly where your trigger pixel is so you can dodge AoE's insanely well
    • More powerful UI features in general like filtering spam, blocklist, teleport ease, etc.
    • Macros that can call other macros or be as long as you'd like
    • Improved mouse over macros
    • Most epic one I saw, adds chat bubbles.. XD
    (3)
    Last edited by Shougun; 01-06-2022 at 01:21 PM.

  6. #36
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shougun View Post
    Just looked up the tools mentioned here with very easy google, and the one I've known about for a while-

    I wouldn't categorize many of these as minuscule in benefits, if not I'd consider some of them insane QoL improvements. Though I'd also note it appears a lot of these different tools are actively trying not to mess with other player's, just improve the experience for those who use it.

    Here some that stuck out at me as I went through ones I've learned here or via reddit (mostly via reddit to be honest):
    • Put housing objects where and how you want without having to deal with glitches
    • Turn your combos into stuff that looks like pvp combos
    • Deadly Boss mod (tells you what is coming up and sometimes what to do to deal with the mechanic)
    • Notifications for skills and events (like if a player uses provoke, someone dies, you have a skill off cooldown, etc)
    • Marks players that have debuffable debuffs, mark players that can be raised or if someone else is raising them
    • Tells you you and others damage
    • Check the market without being near the market
    • Tell you when hunts are spotted and where they are exactly (based on community data I guess, so it's not a perfect system)
    • Reduce a hardcoded animation lock so you can double and triple weave
    • Hide or change players (graphics in general)
    • Modify UI elements (though that should be obvious by this point)
    • Help you play cactbot
    • Help you play Triple Triad (NPCs only) - I want to note here that is is pretty interesting that developers self control their works to try and not to ruin other player's experience. Kind of sweet/cute.
    • Show exactly where your trigger pixel is so you can dodge AoE's insanely well
    • More powerful UI features in general like filtering spam, blocklist, teleport ease, etc.
    • Most epic one I saw, adds chat bubbles.. XD
    Honestly Alexander's built in latency mitigation is a godsend for certain players and i'd hate to see it go away for that reason alone, and most of these are rather benign, instead of trying to get rid of them for PC players, we should really be asking if some of these couldn't be baked into in game systems so that console also has access to things like better ui customization and such
    (21)

  7. #37
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DezereDawn View Post
    Honestly Alexander's built in latency mitigation is a godsend for certain players and i'd hate to see it go away for that reason alone, and most of these are rather benign, instead of trying to get rid of them for PC players, we should really be asking if some of these couldn't be baked into in game systems so that console also has access to things like better ui customization and such
    I've been a little bit more on the oddball side here since LONG ago being pro-addons and SE actively trying to make the UI as gracious as possible (as for addons I think being strict on parse shaming is important, but I've never been against people learning from their parse). Maybe on SE aggressively improving their UI isn't so odd, and I do have a number of UI threads (which I feel a number of people were listened to explicitly in this last expansion, since there were like 5 or more unique posts some of them mine that I was like "eehhhYY thank you!" lol).

    The addons existing don't really mind me, if you parse my stuff and keep it to yourself (or at least give me friendly tips) then whatever- you do you, I just think calling them minor benefits is wrong or at least a bit disingenuous. Some of those would add a significant QoL to some players. And that means they're not nothing.
    (0)
    Last edited by Shougun; 01-06-2022 at 11:25 AM.

  8. #38
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Just looked up the tools mentioned here with very easy google, and the one I've known about for a while-

    I wouldn't categorize many of these as minuscule in benefits, if not I'd consider some of them insane QoL improvements (or maybe a bit 'cheaty' but at least not so much that it's into someone elses space). I'd also note it appears a lot of these different tools / devs are actively trying not to mess with other player's experience, just improve the experience for those who use it.

    Here some that stuck out at me as I went through ones I've learned here or via reddit (mostly via reddit to be honest):
    • Put housing objects where and how you want without having to deal with glitches
    • Turn your combos into stuff that looks like pvp combos
    • Deadly Boss mod (tells you what is coming up and sometimes what to do to deal with the mechanic)
    • Notifications for skills and events (like if a player uses provoke, someone dies, you have a skill off cooldown, etc)
    • Marks players that have debuffable debuffs, mark players that can be raised or if someone else is raising them
    • Tells you you and others damage (parse)
    • Check the market without being near the market
    • Tell you when hunts are spotted and where they are exactly (based on community data I guess, so it's not a perfect system)
    • Reduce a hardcoded animation lock so you can double and triple weave
    • Hide or change players (graphics in general)
    • Modify UI elements (though that should be obvious by this point)
    • Help you play cactbot
    • Help you play Triple Triad (NPCs only) - I want to note here that is is pretty interesting that developers self control their works to try and not to ruin other player's experience. Kind of sweet/cute.
    • Info in deep dungeons
    • Show exactly where your trigger pixel is so you can dodge AoE's insanely well
    • More powerful UI features in general like filtering spam, blocklist, teleport ease, etc.
    • Macros that can call other macros or be as long as you'd like
    • Improved mouse over macros
    • Most epic one I saw, adds chat bubbles.. XD
    All that stuff should be in the game by default. A shame that players have to create plugins for that.
    (25)

  9. #39
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Veranolth View Post
    Gives an unfair advantage to PC players. Meanwhile, console players don't get to use such things.
    That had always been the nature of PC gaming verse Consoles.
    (2)

  10. #40
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ryouma17 View Post
    theres a difference between modding a single player game and an online game, a single player game only effects you so no one cares if you mod it (well some people care but those people are weird) modding an online game can lead to cheating. granted i dont see this mod adding any real advantage, like who cares how much MGP someone has all the gold saucer items are glamour anyways. mods like parsers on the other hand do not belong in this game
    Is there really a difference? As I said I could see the stance from a competitive POV if they had to maintain fairness across the board due to a prize pool. Though for general play when nothing is really on the line expect reputation and personal enjoyment. Sort of the samething at sake in single player games that are heavily molded be it cheats or visually.

    I think people simply care too much about what others do. If got alienated or belittled due to not having a mod installed or knowledge I am not privy to like parsing I just try shrug it off and try again. Why is it for some their reactions is FAIRNESS and EQUALLY! They world is nor fair and equal sooner people accept that the happier and more enjoyable their gaming and life experiences will be.

    Remember moders often add many QOL changes that should be in the game.
    (1)

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