One of the pictures i saw online yesterday, is this one "okay" too? All of those need to be disabled on dev lvl.
One of the pictures i saw online yesterday, is this one "okay" too? All of those need to be disabled on dev lvl.
Yeah, until you get addon that gives you safe and dangerous spots on Yojimbo in good saucer, what about that one? also "its just X" Its never just something, people gonna keep pushing it further and further.
Oh noes, you can earn more MGP than other people. Game is unplayable now!
there is a website too for u to do the mini cactpotWhat the title says. I just found out that it literally tells you things in the game that you shouldn't know prior. For example. WHen you do the Gold Saucer Mini Cactpot, it will LIGHT UP the ones you want to click for the highest reward... That's absurd.
Further. If any contest comes back like the Firmament, it will literally tell these people what to use each step to get the best quality. It can also adjust their ping to be near zero, allowing them to hit skills/nodes much faster than others. This doesn't need to be allowed and there has got to be a way to detect it. Clearly it's reading something in the game files to allow it to tell you what buttons on the mini cact you wanna click. Which is against ToS.
https://cactpotsolver.com
Tripple weave is not possible with how game is programmed if you had reading comprehention and actually read your beloved ffxivalexander repository you'd understand that.
And yes, earning more MGP than other people is bad for the game, same as getting more gil, or more anything in MULTIPLAYER game than others. Its one thing that person is lucky and other one is blantantly cheating and getting advantage over others.
Its the same as housing bots, "oh no, you get ah house and others dont, boohoo, game is unplayable now" can be applied to anything and just blantantly stupid. MMO and multiplayer games are about equal ground, everyone is suppose to be playing by same game rules not "i just use this tool to play a bit better".
If you dont understand that you are either intellectually dishonest or plainly stupid.
First of all the cactbot "solver" is not giving you a 100% success rate. It basically shows you which line/spot you should solve for in order to increase your chances. Something that is very easy to do even without the tool and you basically use the same method every round.
Secondly as far as I am aware you can't sell MGP rewards on the market board. So there is no real advantage to have. You're not impacting the economy in any way.
Yeah, cacpot solver doesnt, what about yojimbo telegraphs? It gives good rewards, there are archivements for that, what about that one? Also good? What next? Cheating system to give you more than 450 tomes per week maybe? When do we stop?
All 3rd party software tempering with code/network packets should be disabled or made baseline.
One thing is just cheking your damage with combat log to parse, another thing is slowing you telegraphs you cant see, changing how client communicates with server to tripple weave and such.
I'll need a source for that Yojimbo stuff and not what basically is a paint edited screenshot.Yeah, cacpot solver doesnt, what about yojimbo telegraphs? It gives good rewards, there are archivements for that, what about that one? Also good? What next? Cheating system to give you more than 450 tomes per week maybe? When do we stop?
All 3rd party software tempering with code/network packets should be disabled or made baseline.
One thing is just cheking your damage with combat log to parse, another thing is slowing you telegraphs you cant see, changing how client communicates with server to tripple weave and such.


This doesnt work with yojimbo. The only reason that the hit region is displayed is to allow players to learn the behaviour better and see the interaction. In theory it would even work if none of that got displayed. But the entire idea is that you look at those pillars to decide your action. If a tool (or the game itself) displays it early, the entire challenge is simply just removed. Hence i would consider such tool as a cheat in this case.
And even though MGP is essentialy useless after you purchased all items (which over time is well doable). I do not consider this an excuse to allow usage here.
If it realy matters, chocobo racing is a fast way to obtain MGP (each race of 2 minutes you can get on average 500MGP, giving you a potential 5000MGP every 20minutes from just racing). Put some gates in between that, and you are going to near the 30k per hour already. Just to give a scale on how fast MGP can be obtained.
Also, tempering with netcode is something you should never allow anyway, even if this isnt a PvP game. There can be major unintended effects when this is allowed. And i can give a tf2 example of a worst case scenario. In tf2 at one point you were able to adjust the lag compensation. And when this was done to 'correct' your ping from 200ms to 600ms. It gave you 0.4s of time in which the game was in a frozen state. And during that time you could still aim with a sniper rifle, and that guaranteed a headshot. On community servers it was abused that much, it basicly required 1 admin to constantly watch for players doing that and ban them instantly (until 1 of our admins simply made a server mod that disabled a player from dealing any damage for 2s after changing that setting, while we were waiting for valve to fix it).
You realy dont want to open up this possibility. It much better to consider tempering in such way a bannable offense.
This is already possible, google ffxivalexander mod. It should be disabled on dev lvl if not intended if intended it should be made baseline.This doesnt work with yojimbo. The only reason that the hit region is displayed is to allow players to learn the behaviour better and see the interaction. In theory it would even work if none of that got displayed. But the entire idea is that you look at those pillars to decide your action. If a tool (or the game itself) displays it early, the entire challenge is simply just removed. Hence i would consider such tool as a cheat in this case.
And even though MGP is essentialy useless after you purchased all items (which over time is well doable). I do not consider this an excuse to allow usage here.
If it realy matters, chocobo racing is a fast way to obtain MGP (each race of 2 minutes you can get on average 500MGP, giving you a potential 5000MGP every 20minutes from just racing). Put some gates in between that, and you are going to near the 30k per hour already. Just to give a scale on how fast MGP can be obtained.
Also, tempering with netcode is something you should never allow anyway, even if this isnt a PvP game. There can be major unintended effects when this is allowed. And i can give a tf2 example of a worst case scenario. In tf2 at one point you were able to adjust the lag compensation. And when this was done to 'correct' your ping from 200ms to 600ms. It gave you 0.4s of time in which the game was in a frozen state. And during that time you could still aim with a sniper rifle, and that guaranteed a headshot. On community servers it was abused that much, it basicly required 1 admin to constantly watch for players doing that and ban them instantly (until 1 of our admins simply made a server mod that disabled a player from dealing any damage for 2s after changing that setting, while we were waiting for valve to fix it).
You realy dont want to open up this possibility. It much better to consider tempering in such way a bannable offense.
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