If people need it to have a chance let them have it. It is not a good substitute for actually knowing what you're doing. Plus cacbot usually doesn't update for new raids for awhile, so those who are dependent on it tend to not be progging week 1.
I'd say WoW does fights with dbm in mind and the base functions of dbm are part of the base game anyway so it isnt an issue. FF14 has it's own "dbm" with all the symbols and sounds that it uses so it doesnt really have a use for dbm so this "cactbot" does seem a bit off.In a way, combat addons like Cactbot (in FFXIV) or DBM/BigWigs (in WoW) are dumb. At the same time, having an additional UI element that pings at you when X bad spell is coming in doesn't really make you a better player. You still have to know what do with mechanics. You still have to know the effective cooldown rotation (say you're getting a timer as a tank because high tank damage is coming in). You still need to know how to effectively deal damage while managing whatever mechanic.
Having a slightly nicer UI that tracks more doesn't break the game so drastically that it needs to be urgently fixed ASAP. We don't exactly see 50% of players bursting through Savage on the first day, do we?
Hard agree on needing to still know how to deal with things though. Dbm has never told you how to solve everything together and mostly tells you some things on the field atm. The player still has to solve the puzzle of all the mechanics going out while still preforming well. One of the things I do like about ff fights over wow is that they tie these visuals to them. WoW also has the dungeon journal that you can open in game so I feel WoW isn't really trying to hide how things work. A lot of mechanics in FF and WoW are pretty simple after you figure how it works. WoW is just more upfront about it.
I don't think it's as clear cut as designing fights with or without addons in mind. It's a grey area and while I do think it's a consideration for higher level gameplay, especially when you consider WeakAuras also, you can play all of these fights on any difficulty without addons. There's a general community expectation to use these addons in a lot of content though, especially if you don't play in a raiding guild/team (static in FFXIV). This expectation also spreads into Mythic+ which has Raider.IO etc on top of using DBM/WeakAuras.I'd say WoW does fights with dbm in mind and the base functions of dbm are part of the base game anyway so it isnt an issue. FF14 has it's own "dbm" with all the symbols and sounds that it uses so it doesnt really have a use for dbm so this "cactbot" does seem a bit off.
Hard agree on needing to still know how to deal with things though. Dbm has never told you how to solve everything together and mostly tells you some things on the field atm. The player still has to solve the puzzle of all the mechanics going out while still preforming well. One of the things I do like about ff fights over wow is that they tie these visuals to them. WoW also has the dungeon journal that you can open in game so I feel WoW isn't really trying to hide how things work. A lot of mechanics in FF and WoW are pretty simple after you figure how it works. WoW is just more upfront about it.
I agree once again. Weak Auras is so strong that im not sure how I feel about it tbh. It is nice for letting you know about procs that don't have visuals(fire mage hardcast pyroblast proc) but seems to have a lot it can do outside of it. I know basic dbm functions are part of the game know but I dont think I have ever not just picked it up when I get dominoes(hotbar addon) and Details(parser). Community expectations are fair I feel. Raider.IO only came to be because blizz put all the risk of keys on the party leader.I don't think it's as clear cut as designing fights with or without addons in mind. It's a grey area and while I do think it's a consideration for higher level gameplay, especially when you consider WeakAuras also, you can play all of these fights on any difficulty without addons. There's a general community expectation to use these addons in a lot of content though, especially if you don't play in a raiding guild/team (static in FFXIV). This expectation also spreads into Mythic+ which has Raider.IO etc on top of using DBM/WeakAuras.
I will say i've never had a raid team require I have weakauras or dbm outright nor have I ever seen mythic+ pugs require them either. I'll admit is possible but feels no different than parties requiring "X spec only" or "link achieve" or anything else.
See that makes way more sense then claiming something that is wrong in defence of SE. Most of us know the game is designed poorly. Wouldn't be shocked, if they aren't sure how to make anitcheat software to work within current design.
Last edited by Moonlite; 01-11-2022 at 06:10 AM.
I don’t use Cactbot and never would because the constant ping/pong I hear in streams would annoy me to death—but I know some people who installed it purely for one mechanic that is universally hated by raiders of all caliber: Nael Quotes in UCoB. The new quotes are better, but the mechanic as a whole is annoying to try and deal with when dealing with it normally. Reading chat bubbles versus chat box makes very little difference; and I’m forever grateful to anyone who calls it out since the mechanics have quite some unforgiving snapshots at time.
That said, I don’t think having an automated callout really matters all that much. You still have to know how to react to said callout. Be it by a bot or a person in voice-chat.
SE could use a rolling encrypt key that encrypts the log every time you log in.
forcing 3rd party tools to read memory which they already can do to be more accurte.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
i mean absolutely no offense by this but i feel like a lot of foreigners severely underestimate just how large the united states is compared to japan or their home country.It's not recommending not to reduce it as it then "suddenly CHEATING"... Having now audited the github sourcecode for it, reducing the minimum value below 75ms is something they don't recommend, as the server's cheat detection can then see it.
Quoting from the code that does it....
They go on to warn
The reason why seems quite clear to me, above 75ms and someone on a very high ping (say Australia) will get performance somewhat like someone closer to the server (like North America) but someone in North America isn't going to see much of anything, as their ping is already low enough.
However, the source code does make very clear that the server can see this, and clear to me too, it is going to put an account at risk should they look in their logs and act on the server's detection. Even for someone with 220ms ping they can say "hmmm, logs show he is playing at 75ms"
It would be far better if SE fixed their janky netcode.
https://cdn1.matadornetwork.com/blog...NMtqA38S7k.png
so big in fact going by this map that you could fit 30 european countries inside the entire mainland united states (not counting alaska or hawaii), so if you don't live on the west coast or even the midwest your ping is going to be crap. i'm on the east coast and i sit at about 90-95ms which is nearly 1/1000th of a second, which adds up pretty quickly
95ms ping is nothing. Absolutely nothing. One good thing about XIVAlex I read in the code was you can enjoy setting the action window to the 220-280ms range and see how we have been playing for the last 9 years.
やはり、お前は……笑顔が……イイ
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