Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18

Hybrid View

  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Those are great ideas, but Yoshi has straight up said this is intentional and they don't want MNK burst lining up with the raid buffs. The job is already kind of over performing, so I can't imagine how ridiculous they would be if their burst windows actually lined up with the raid buffs.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BluexBird View Post
    The only thing I'd fix on monk is clipping for higher ping players. You need a low-enough recast timer to land 11 hits during Riddle of Fire.
    To be fair, that's a need almost every job has in some form. XIV simply needs to stop adding round-trip ping to each animation lock timer (by refreshing the animation lock when the server's confirmation message returns to client).

    Quote Originally Posted by VentVanitas View Post
    Phantom Rush not being in our opener is fine, it's already strong as it is. I'd much rather solve the (in my opinion) bigger issue of MNK having nothing to do in between bursts.
    This. I wonder if (an entirely rehauled) Riddle of Wind could do something about it... I'd love to see an oGCD-intense or true super-speed off-burst phase.

    Quote Originally Posted by Ransu View Post
    Those are great ideas, but Yoshi has straight up said this is intentional and they don't want MNK burst lining up with the raid buffs. The job is already kind of over performing, so I can't imagine how ridiculous they would be if their burst windows actually lined up with the raid buffs.
    ^ To put it another way, we're going to be balanced around conventional 8-man comps in decently serious 8-man content. By also being balanced around not having perfect alignment, we're essentially getting slightly (further) overtuned in every other way and punished faintly less for losing sync. That little bit of extra "just let me at 'em" disregard for perfect alignment (unless it wouldn't cost a Phantom within the fight) fits Monk just fine, imo.
    (1)

  3. #3
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I was thinking the Anatman idea was really good. I had a very similar idea myself. But after reading some of the other thoughts about PR not lining up with burst, and how that's intended, and how monk's throughput isn't affected overly much by de-syncing, maybe it's not as good of an idea as I originally thought.

    I like the idea of changing Riddle of Wind to something that gives us a busy moment outside of burst windows. Like a Continuation style oGCD that becomes usable for a short period of time after PR. And/or it could interact with SSS in some way that makes us actually want to use that ability outside of the super-niche moment it has.
    (2)

  4. #4
    Player
    yuguPixel's Avatar
    Join Date
    Jan 2022
    Posts
    5
    Character
    Yugu Kurohime
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by GreysonMidori View Post
    Honestly it's kinda a surprise they didn't do this from the getgo, but they coulda just made anatman generate the 2 nadi's over time under a punishing requirement so it's optimally used during prepull, whenever monk is too far away to attack for long enough, or whenever there's a long transition.
    I sort of doubt they would want to do this, unless they fundamentally rethink the purpose of beast chakra. Because right now, monk is very clearly designed around these 2 minute rotations, and generating more than 3 nadi every 120 seconds would violate that philosophy. I personally think this is where the bad gameplay feel is coming from for monk, and I think it's something they need to do away with. If Yoshi P's vision of monk is truly that phantom rush shouldn't fit neatly with raid buffs, then Perfect Balance should on a 30 second cooldown or something along those lines. If its damage was reduced proportionally to compensate, then that would just make sense. I think Monk should be an uptime class, not a CD burst window class.

    Quote Originally Posted by KaiSunstrider View Post
    They just need to change six sided star, anatman, or riddle of wind be a GCD damaging ability that grants a nadi and freshes disciplined fist on a 1 or 2 minute cd. That way you can press this right after your opening perfect balance and move into second PB that results in a TK and use it on future phases where the 3 PB TK system would result in odd buff window timings. Rather than continue to keep these oddly designed or highly situational abilities.
    I'd rather they kept Six Sided Star as it is personally. Having the movement speed boost is a nice niche, and I use it somewhat regularly in periods of high mobility when I can run with the boss. Because for some reason every NPC runs 50% faster than players, perfect uptime on them is generally impossible anyway. I also think they should avoid class mechanics that renew disciplined fist where they can. The maintenance aspect of monk is one of the few things that makes using Perfect Balance engaging. If anything, Six Sided Star should grant formless fist.
    (4)

  5. #5
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I wouldn't mind if Anatman would do nothing else than just put our hairs in Yellow glow.

    After all, the MNK have the best DPS overall for this extension actually (and also have raid tools).
    (0)

  6. #6
    Player
    GreysonMidori's Avatar
    Join Date
    Mar 2021
    Posts
    8
    Character
    Greyson Midori
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nexxus View Post
    I wouldn't mind if Anatman would do nothing else than just put our hairs in Yellow glow.

    After all, the MNK have the best DPS overall for this extension actually (and also have raid tools).
    Yeah monk's perfectly fine dps wise. Anatman's just a funky lil skill that can be used to maintain, but I never see any monk ever actually use it even in savage grinds for its intended purpose because in most cases they either don't need to, or they just formshift instead anyway. Only ever seen people use it to be flashy or idle in limsa or something.
    I would just like the clumsiness of specific details to be ironed out a little if you catch-A my drift. But hey, If ninja has all-fours and fleet footed traits, I guess monk can have the funny ki-charge pose whatever right? Atleast it's not whm's old fluid aura that gradually became basically nothing at all.
    (1)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Phantom Rush potency is as high as it is because it already takes into account not being available during opener. That said, Yoshi P said he doesn't want every job to have their entire kit in opening burst because then they feel copy pasted, hence the disparity. DRG too doesn't get their LotD until 30-60s after opener.
    (0)

  8. #8
    Player
    GreysonMidori's Avatar
    Join Date
    Mar 2021
    Posts
    8
    Character
    Greyson Midori
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Phantom Rush potency is as high as it is because it already takes into account not being available during opener. That said, Yoshi P said he doesn't want every job to have their entire kit in opening burst because then they feel copy pasted, hence the disparity. DRG too doesn't get their LotD until 30-60s after opener.
    I've completely come around on this whole concept and now kinda just dislike the original idea I had when it came to anatman being repurposed just to justify its existence.

    Something else that would be nice however is adding two more chakras that serve no other purpose than being an overflow to save you from habitually clipping your gcd. (plus cmon, 7 chakras matches the lore) If only to be for convenience.

    And Riddle of wind does a lot of damage, but because it only affects your auto speed (basically triples it, I tested the speed in real time and it's nearly 3x rather than 2x like I thought from reading the description). You don't get to see yourself doing autoattack animations so only a tiny number rising up is your indication of it working. And that's an invisible dot basically. Atleast give the monk a consistent aura to show it's in use.

    Or have a new resource that builds off auto's to use a weak ogcd every so often to break up the pace between bursts.

    Six sided star is meh. Cool animation, decent damage, okay disengage. Kinda niche compared to a good ol, dragon kick double meditate formshift, attack nothing can really be done to make it any better besides a miniscule reduction to the shared recast timer and that'd be unnecessary.

    And I think we could all enjoy if leaden fist affected the animation of bootshine in some way.
    Other than that; yeah. There's some more down to earth polish concepts.
    (1)

Page 2 of 2 FirstFirst 1 2