Alrighty, I'm willing to hear what your actual issues with the game are at the moment, please share.
considering the unprecedented disaster of 1.0... you are actually comparing 1.0 to EndWalker?
amazing
I mean, we basically laid down the mother of all prophecies, we are a being from the future, detailing events that happen. For Venat to not do anything about it would be like Rand in Wheel of Time (books) ignoring the prophecy marking him as the Dragon Reborn.
I am personally of the opinion that the logic of the time loop is fine, but Venat's actions post-Elpis are either under-explained or too reliant on doing things because we told her it would happen. She should have her own reasons for acting in accordance with what we described.
That being said, she clearly states her intentions and motives during the cutscene after Elpis, her whole reason for Sundering the world and making preparations for Etheirys to either flee the Star, or for the Warrior of Light to go and face Meteion is because she believes so fully in the strength of man that she wants them to be completely free, whereas those enthralled to Zodiark wanted to keep the bubble of "Utopia" they once had before the Final Days began. Everything she does is to make us see that while there is suffering in the world, even as fractured, imperfect beings, we are able to overcome despair, overcome nihilism and find light and oy in life, even if it is fleeting.
I hate to point this out to you, but the OP's second line "I also am well aware this opinion will invoke the ire of the much lauded "community". " could actually be considered a personal attack, since are we not all part of the community for this game?It has been an unfortunate trend for quite some time. A pattern emerges where some see any criticism as a personal attack to the point where they rush to defend each and every decision made by their favoured corporation.
The same individuals often fail to grasp that a lot of criticism comes from genuine investment and that it's perfectly possible for some people to enjoy the game without rolling over and accepting anything and everything thrown their way.
as soon as that was put in their post, its a attempt to stir up drama because of a lack of substantive facts in their post. I actually agree with some of what they said, but I do actually see the reasoning behind what it was done. however, since someone has already pointed out where the OP is wrong on other parts... its clear the OP is just stirring the pot as it were.
actual valid criticisms have a place... yes. after insulting us all.. is this such a complaint?
[1] The open world is a barren wasteland for the most part and they haven't bothered to incorporate gemstones into the older expansions as a way of trying to incentivise some life into the open world. I recall as a new player doing MSQ I would ALWAYS see people in troves farming fates, and this was something pretty consistent until early on in HW
[2] They've reduced a fairly complex and once lauded crafting system with its own mechanics into a macro fest, wherein the focus is no longer on an interesting and engaging system, but rather on pushing out macros and gear at a low-cost. They could quite easily balance this just by referring to 4* recipes in HW which involved people from all walks of the game making a significant amount of Gil.
[3] The lack of hall of the advanced as a way of teaching players intermediary mechanics like stack markers.
[4] Learning from their more recent forays in Shadowbringers of making class/job quests mandatory beyond a certain point in the story as a means of teaching people good habits early on as opposed to letting bad habits manifest. As is likely to occur with how rapidly people level through the story these days.
[5] Linking back to [1] they've incorporated a lot into Bozja which to be frank could easily be passed on into the open world giving a higher sense of danger. I have no sense of danger in the open world. Something which has been thoroughly criticised in the past.
[6] Glamour Dresser. - Many people are already pushing themselves to the absolute limit with glamour space, and you want them to be more varied in this endeavour? They should be increasing this allowance long before anything else.
[7] Raids - They need to involve a little more than just a square or circular platform, and I don't even mean they need to be innovative about it. Having us go through the corridor in Pandemonium would have been a great starting point.
Apologies if you took offense to my original post, but if you've already identified yourself as a member of the community that instantly goes on the offensive as soon as someone dares to criticize (rightfully or wrongfully) something you enjoy then I'd probably put forward that this is an example of "If the boot fits".I hate to point this out to you, but the OP's second line "I also am well aware this opinion will invoke the ire of the much lauded "community". " could actually be considered a personal attack, since are we not all part of the community for this game?
as soon as that was put in their post, its a attempt to stir up drama because of a lack of substantive facts in their post. I actually agree with some of what they said, but I do actually see the reasoning behind what it was done. however, since someone has already pointed out where the OP is wrong on other parts... its clear the OP is just stirring the pot as it were.
actual valid criticisms have a place... yes. after insulting us all.. is this such a complaint?
You don't have to agree with anything, you can even call me a liar. That's entirely within your prerogative to do so. I do however love and cherish this game and I'd rather see it innovate and grow rather than stagnate and continue doing the same thing while people just give really rubbish excuses for it![]()
These are genuinely amazing points and I agree with you 110% on all of them. I will say I originally made my OP in haste and frustration after being kicked from the server for the 4th time in 24 hours mid-dungeon.[1] The open world is a barren wasteland for the most part and they haven't bothered to incorporate gemstones into the older expansions as a way of trying to incentivise some life into the open world. I recall as a new player doing MSQ I would ALWAYS see people in troves farming fates, and this was something pretty consistent until early on in HW
[2] They've reduced a fairly complex and once lauded crafting system with its own mechanics into a macro fest, wherein the focus is no longer on an interesting and engaging system, but rather on pushing out macros and gear at a low-cost. They could quite easily balance this just by referring to 4* recipes in HW which involved people from all walks of the game making a significant amount of Gil.
[3] The lack of hall of the advanced as a way of teaching players intermediary mechanics like stack markers.
[4] Learning from their more recent forays in Shadowbringers of making class/job quests mandatory beyond a certain point in the story as a means of teaching people good habits early on as opposed to letting bad habits manifest. As is likely to occur with how rapidly people level through the story these days.
[5] Linking back to [1] they've incorporated a lot into Bozja which to be frank could easily be passed on into the open world giving a higher sense of danger. I have no sense of danger in the open world. Something which has been thoroughly criticised in the past.
[6] Glamour Dresser. - Many people are already pushing themselves to the absolute limit with glamour space, and you want them to be more varied in this endeavour? They should be increasing this allowance long before anything else.
[7] Raids - They need to involve a little more than just a square or circular platform, and I don't even mean they need to be innovative about it. Having us go through the corridor in Pandemonium would have been a great starting point.
This is the issue I take with using selective datasets like dungeons as a means of pawning off content cuts in the game. Realistically those resources and budget has gone to allowing for some fantastic quality of life changes throughout the years, many of which now are taken for granted, and has gone to allow the developers to branch into more niche areas of the game. They should be catering to a wide audience of the game and not just become a dungeon or glamour meat machine. - I most especially take issues with such statements when in reality they're just tired they aren't getting a wider range of duties in their expert roulette.. Why not merge all 81-90 trials into expert, alongside the 2 most recent dungeons, and dungeons from 50/60/70/80.
Yep, and for the most part I have no issues with the general flow of the game, even if the routine is getting very tired at this point. We've lost an extra Expert dungeon within the last 2 patch cycles because they wanted to focus more on other content. Of which I assume the Bozjas or Ocean fishing were a part. What irks me is that rather than seemingly hiring more people to develop these genuinely really fun additions to the game, they've moved people over from what they were already working on and subsidised, or rather, cut other content.This is the issue I take with using selective datasets like dungeons as a means of pawning off content cuts in the game. Realistically those resources and budget has gone to allowing for some fantastic quality of life changes throughout the years, many of which now are taken for granted, and has gone to allow the developers to branch into more niche areas of the game. They should be catering to a wide audience of the game and not just become a dungeon or glamour meat machine. - I most especially take issues with such statements when in reality they're just tired they aren't getting a wider range of duties in their expert roulette.. Why not merge all 81-90 trials into expert, alongside the 2 most recent dungeons, and dungeons from 50/60/70/80.
This is what is troubling me the most, in that we're getting less while the company is making more. The reward for our combined contribution to the coffers is not being met with further innovation or development.
At least in my eyes and opinion.
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