You're right, but when your opening statement is complaining about the silence for future content, when it is fairly well known that their content isn't always immediately covered, and generally is covered more extensively as the live letters go on, then I'm just going to call that a complaint for the sake of a complaint. Thus I'll stick by my initial statement.
Moot point, I already countered the argument by stating that they've just placed the rewards (in this case a mount) elsewhere in the game. They are under no obligation to fulfil a rigid formula for this. If they want to place it in the MSQ, they can place it in the MSQ, if they want it to be a reward similar to Amaro then it shall be. That right there is called 'picking at straws' as you so eloquently put it. Whether the mount is from MSQ, or from treasure maps, or from an achievement reward, it's irrelevant. The fact remains that it is a mount placed elsewhere, which is my point. So it's indicative of nothing barring me telling someone they haven't done their due diligence with comparisons before they make grandiose statements such as mounts being cut content. Mounts and minions from this ten year saga will be coming out as the expansion continues. Be it within treasure maps, promotional, seasonal, subsequent story patches, or custom deliveries (Ehll Tou says hai). Creating an expansion is an astronomical task, let alone when you want mounts plucked out of thin air.
In fact, let me ask a simple question. Did Shadowbringers reward a mount for doing the story? - If not you're just upset at that point that the mount was added in the MSQ and not the reward for all jobs 90.
An opinion is an opinion until said opinion is tried to be pawned off as a fact, which this poster was. I'm sorry if you can't handle the simple fact that the previous expansion saw just as much recycled assets placed into it when you actually factor in the larger image, which is in this case the simple fact they're required to support more jobs. If your argument is "well swallowskin crafted was unique" - Then I'm sorry that's just a simple offset on the fact they need to support more jobs with each subsequent expansion, so resources need to be allocated to developing the artefact gear - Which there is objectively more artefact gear now than there was in HW, SB, or ShB. The content being 'invisible' would apply if other rewards weren't placed in its stead. E.g. Migratory Plume. It's called a reward, it can be a mount, minion, title, or glamour.
Budget allocation including that of hiring would have been established long before the 45% increase in players, besides unless you run a similar business then I don't think you're in any position to lay the claim. They are not obligated to hire people for battle gear design or asset design, besides they still need training, they still need to be given a run-down of everything, the setting, theme, etc. The gear and themes need to draw inspiration from that - They aren't hiring people for a customer service role there. They can hire engineers for their infrastructure, they can hire battle designers, or even system designers - You know to enjoy many of the vast QoL changes we've seen over the years, like the world visit, or even DC-visits (to come soon). An opinion is fine until that opinion is presented as fact wherein the only sole data source for your 'opinion' is very selective to fit only your narrative and yours alone - Anyone can do this. Hey just look at the simple fact of Nier being a collaboration and consider the abundance of resources they'd have had as a result, especially when it pertains to this theme nonsense. - Some people in here seem to be of the implication that asset design and assets are the sole area of measure for content, when it equally falls on areas such as side content, system reworks, job reworks, and creation, and QoL. - Sorry but I'd take resources being poured more into dire reworks and expansions on pre-existing systems like housing or DC visits long before they incorporate a recycled set of assets just for the sake of it (see Gulg) <- That there is called an opinion
If you're so inclined as to present this as fact though then I present you with the simple challenge (I mean it should be considering the grand statements being made), with scouring the entire expansion for unique assets. This includes mounts, minions, gear, and themes. scour the entire base game and create a tally of each one drawing from the scope of achievements, seasonal, tomestone, token, gold saucer, quest rewards, and artefact, store and promotional, etc. tally each of them up for each of the expansions (and subsequent patch for previous expansions) and present a table with your findings split according to expansion and patch, instead of just nit-picking areas of the game that support the narrative.
If you can do this and the tally turns out to present a factual decrease in content when you factor in the entirety of the game then I will agree with you. Until then you're just going to have to get over the fact that some people simply won't roll over and agree with you or your 'opinion'.



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