No one is forcing you to play. You are free to exit and do something else.Agreed, the asinine use of Azem's Crystal to invalidate any emotional investment players had made in the Ultima Thule arc as well as the 'teleport me home' button simply destroyed any integrity the writers once had IMO.
It's beyond me why so many 'young male fans' are so giddy with excitement over this appalling end to the ARR arc .. it's FFXIV's equivalent of Game of Thrones Season 8.
"The worst foe lies within the self."
Indeed, nobody is forcing us to play, however we are paying for a service and therefore have the opportunity to either congratulate or complain.
If you're in a restaurant and the food comes through half cooked or wrong, do you complain? For me it's the same principle, if you're paying for a service you have the right to comment about said service.
To take this away from a patron is nothing short of censure.
if I am at a restaurant, and the food is half cooked or wrong, unlike you, I dont feel the need to create a scene and complain... I just leave. some people like to create a scene and drama, and others, simply cant be bothered if expectations arent met. life is too short to spend it whining. just move on. life is much happier that way.Indeed, nobody is forcing us to play, however we are paying for a service and therefore have the opportunity to either congratulate or complain.
If you're in a restaurant and the food comes through half cooked or wrong, do you complain? For me it's the same principle, if you're paying for a service you have the right to comment about said service.
To take this away from a patron is nothing short of censure.
no one is taking away your ability to whine about things you dislike. but its a little entitled to take it as a "right" to complain, since thats only a one way street (unless you subscribe to WoW who feels its their right to complain about the subscribers right back)
Isn’t criticism what caused 1.0 to be rebuilt from the ground up? The phrase ‘the developers are listening’ is often praised and if a game developer outright said ‘If you don’t like it than leave’ - they’d likely be hit with bad PR in response.if I am at a restaurant, and the food is half cooked or wrong, unlike you, I dont feel the need to create a scene and complain... I just leave. some people like to create a scene and drama, and others, simply cant be bothered if expectations arent met. life is too short to spend it whining. just move on. life is much happier that way.
no one is taking away your ability to whine about things you dislike. but its a little entitled to take it as a "right" to complain, since thats only a one way street (unless you subscribe to WoW who feels its their right to complain about the subscribers right back)
considering the unprecedented disaster of 1.0... you are actually comparing 1.0 to EndWalker?
amazing
And the restaurant learns nothing in the process. Ever watched an episode of Kitchen Nightmares? It may be hammed up TV drama, but a recurring theme in failing businesses is restaurant owners who refuse to acknowledge feedback and identify what they're doing wrong or where they could better please their customers. Why do you think businesses fixate so much on gaining customer feedback, to the point of sometimes hounding them for it? Although one does not need to "create a scene" or be dramatic about it, and do the whole "call your manager" schtick, complaints are very much part of the learning process for businesses. It is ignorant to think otherwise and arrogant to simply dismiss them or discourage them. If you don't like them as a consumer? Whatever. Move on, stop trying to tell others not to.if I am at a restaurant, and the food is half cooked or wrong, unlike you, I dont feel the need to create a scene and complain... I just leave. some people like to create a scene and drama, and others, simply cant be bothered if expectations arent met. life is too short to spend it whining. just move on. life is much happier that way.
no one is taking away your ability to whine about things you dislike. but its a little entitled to take it as a "right" to complain, since thats only a one way street (unless you subscribe to WoW who feels its their right to complain about the subscribers right back)
Telling someone to just quit the game isn't mere "disagreement" though, is it? Wonder what SE would think of some of its customers telling other customers to stop consuming its product simply because they're doing what it, like any serious company, expects them to do, and provide feedback?
When the game's story becomes self-aware:
Yes I'm sure the minority of a thread telling someone to get out is a fairly solid trend /sTelling someone to just quit the game isn't mere "disagreement" though, is it? Wonder what SE would think of some of its customers telling other customers to stop consuming its product simply because they're doing what it, like any serious company, expects them to do, and provide feedback?
It's ironic that we talk about feedback though - Because this exact thread is just a solid argument of why the developers aren't exactly rushing out of their seats to develop new and innovative content when we have people busting out their fists over a lost dungeon, or a lost level 89 gearset, or the reuse of certain assets "cuz mah quota". Many people don't understand that development time is a finite resource. The developers branching out and developing content such as Ishgard Restoration, Ocean Fishing, Island Sanctuary, or Deep Dungeon is always going to cause certain cuts in other areas of the content.
The argument in the absolute vast majority of cases comes from the angle of people that very selectively use their points of data, instead of looking at the whole picture, which is always going to result in a very inaccurate assessment. People can cry about the lack of deep dungeon or extra dungeon per patch, responsively the argument could be made that no previous expansion had faux hollows, ocean fishing, ishgard restoration or a large scale savage raid encounter which was previous requested, or the expansion that Bozja had over Eureka including Dalriada, the presence of 'challenging' 1 vs 1 encounters.They're free to disagree, though when they're making bold assumptions about the person behind the post then it suggests that the issue is less about the content and more about some people daring to have the sheer audacity to imply that the game is anything less than perfect.
Furthermore, just because a particular individual does not see a certain element of the game as a concern it does not mean that others do not. I don't do high end raiding, though I wouldn't say that players who do have no validity when providing feedback just because it doesn't interest me specifically.
The thread's premise is primarily about a lack of content, however - which has been a common point of feedback for years at this point.
Last edited by Kaurhz; 01-05-2022 at 11:17 PM.
Deep dungeons were cut from SHB one way or another and I'd say it's debatable whether it was branching out that really caused the issue here, or whether there is other work going on behind the scenes (e.g. implementation of male viera.) Whether branching out is a good thing or not is subject to consumer tastes and execution - it comes down to how much you want to experiment and how much of it you can afford. My point is, if those forms of content are failing to satisfy enough customers to make them worthwhile, then it is useful to know 1) that they're not pleasing enough customers to do so (although this isn't always forefront of their concerns), and 2) why that may be. 2) can be difficult to achieve because not all customers are able to articulate their complaints well enough, but in some cases it is sufficient to simply know that they don't like something and then work from there. Telling people to quit if they don't like the game does not really help the developer in any way and it is the mindset of the most out of touch developers out there. Nor does customers shouting down the complaints of other customers help much. Disagreement is fine, whereas telling others to quit over grievances is to no one's benefit.Yes I'm sure the minority of a thread telling someone to get out is a fairly solid trend /s
It's ironic that we talk about feedback though - Because this exact thread is just a solid argument of why the developers aren't exactly rushing out of their seats to develop new and innovative content when we have people busting out their fists over a lost dungeon, or a lost level 89 gearset, or the reuse of certain assets "cuz mah quota". Many people don't understand that development time is a finite resource. The developers branching out and developing content such as Ishgard Restoration, Ocean Fishing, Island Sanctuary, or Deep Dungeon is always going to cause certain cuts in other areas of the content.
I am not talking about compliance with TOS here but whether as a company you'd rather people just walked away from your product without telling you why or whether you'd at least want them to articulate their reasons to the degree that they're able to. SE has had quite a few awful failures of products in recent years and FF14 is one of its few consistently profitable IPs. Yet it is easy to grow complacent in a market where some of your competitors are imploding, in part because they themselves are dismissive of their consumers and take them for granted.
When the game's story becomes self-aware:
I'm pretty sure worst is said pretty much everyday in /yell or even /say. They don't care, because those same people bring in more people, that's just how communities evolve.
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