Apparently, people are complaining that 580 crafted gear is too easy to craft thus prices dropped too quickly, so they couldn't make good money on it. Full article is here: https://www.invenglobal.com/articles...level-crafters
My opinion on the problem is that it's not because recipes are easy to make but because now there are simply just too many crafters around. I think the trend started to occur at the late patches of Heavensward when they introduced Custom Deliveries, thus massively boosting overall experience you gain from crafting/gathering. Then at Stormblood they started to simplify crafting by removing "unneeded" skills, thus making it more casual friendly for new players. Also, they increased experience gained for finishing recipes. Then, Firmament got introduced which really turned the table. Now levelling crafters became a trivial thing because Firmament allowed you to max all your crafters in a mere week.
Before all that crafting was sort of a niche luxury for a few number of people who were really interested and were willing to invest sizable amount of time and effort into it, learning hard rotations because too many different skills etc etc. Now being a crafter is just a matter of spending a week in Firmament and then turning in collectables and boom, you have level 90. Crafting lost it's exclusivity. Hence the gear prices, in addition for recipes being quite easy to make, there are LOADS of people who are making them. No wonder price went down to trash so quickly.
The only solution to the problem is to make all green gear pentameld dependant so you need to have pentameld in order to craft it or make crafting and gathering master book harder to obtain because now they are super easy to get. For example, for one folklore book in HW you needed 50 books and 1 book costed like 50 scrips if I remember. So 2500 scrips compared to 1600 scrips now. Master recipes books are as easy as shit to get, you get 1200 scrips by turning in 8 collectables.
So imo, it's an array of factors that brought crafting situation to this. Mostly SE being keen on making crafting more casual and reachable for players than it was before and overpopulation of omnicrafters as a result.
Anyone have their own opinion on the matter?