Quote Originally Posted by Dyvid View Post
Legendary Jobs should be based on the armor you wear, not the weapon you equip. Paladin Armor would enhance abilities like phalanx, guard, rampart, and cover as well as granting new abilities like reprisal and flash.
I absolutely love this idea, you can do so much with it.

Quote Originally Posted by Wevlum View Post
Again, aside from paladin (which is by definition a tank with cure spells attached to it), I don't see it as 'making your own job' so much as 'adding curing abilities/buffs to your existing job'; i.e. attaching raging strike and hawk eye to melee classes or just adding cure/bloodbath to any job that doesn't have healing. That's not really "making your own class" in my opinion, it's just tacking random extras onto your job to help it solo. If this is what we're doing maybe it should just be entirely classless and stop pretending the concept of classes exist in this game, i.e. there's a list of skills, pick what you want.
Lets see, Every type of traditional class can have their own sets of abilities.

Paladin Defensive, with healing buff.
Dark knight, attack magic buff.
Thief- whatever you want from thief.
Black mage, destructive magic buff.
White mage, Defensive magic buff.
Warrior attack buff.

Just keep filling in classes we can make Armour for them and buff those qualities in them.

People will wear cool sets of Armour that benefit the qualities of that job within the class. You just pick armour based on what you want to do.