Results 1 to 10 of 18

Hybrid View

  1. #1
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Legendary Jobs should be based on the armor you wear, not the weapon you equip. Paladin Armor would enhance abilities like phalanx, guard, rampart, and cover as well as granting new abilities like reprisal and flash.

    Also the abilities need to be flashy and unique instead of all looking the same. Weaponskills should only be useable to that classes. A GLA shouldn't use skewer.
    (0)

  2. #2
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Dyvid View Post
    Legendary Jobs should be based on the armor you wear, not the weapon you equip. Paladin Armor would enhance abilities like phalanx, guard, rampart, and cover as well as granting new abilities like reprisal and flash.
    I absolutely love this idea, you can do so much with it.

    Quote Originally Posted by Wevlum View Post
    Again, aside from paladin (which is by definition a tank with cure spells attached to it), I don't see it as 'making your own job' so much as 'adding curing abilities/buffs to your existing job'; i.e. attaching raging strike and hawk eye to melee classes or just adding cure/bloodbath to any job that doesn't have healing. That's not really "making your own class" in my opinion, it's just tacking random extras onto your job to help it solo. If this is what we're doing maybe it should just be entirely classless and stop pretending the concept of classes exist in this game, i.e. there's a list of skills, pick what you want.
    Lets see, Every type of traditional class can have their own sets of abilities.

    Paladin Defensive, with healing buff.
    Dark knight, attack magic buff.
    Thief- whatever you want from thief.
    Black mage, destructive magic buff.
    White mage, Defensive magic buff.
    Warrior attack buff.

    Just keep filling in classes we can make Armour for them and buff those qualities in them.

    People will wear cool sets of Armour that benefit the qualities of that job within the class. You just pick armour based on what you want to do.
    (0)

Tags for this Thread