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  1. #5
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Shikyo View Post
    Agreed nuff a over haul of the class system is needed make this game worthy of being called final fantasy wtf are the classes...and the combat system should be a variation on XI's and for god sake after you do the leves for the day all you can do is craft bring freaking party machanics in so ppl can have fun in exp partys ...
    There's a thread I posted here about action based skill point distribution. It's each attack but the idea behind it was to open anything as a valid target thus bringing back rewarding SP parties.

    Rather then having us determine enemies based on hp/def which results in the highest sp per hour. Sp would only be effected by fighting tougher battles. It's similar to the original system scratch the randomness. If you have any questions I'll answer them on that thread. I'll post a link later but I'm on my phone, it's too sloppy.

    This would give you exactly what youre looking for though cause I'm looking for thy same thing and this is the best solution I can come up with.

    The current system of sp is too hard to balance which is causing this problem.

    The system they created sought to eliminate this but a major change to the game unbalanced the attack based sp.

    Heres the link:
    http://forum.square-enix.com/ffxiv/t...bution-dev1021
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    Last edited by ESAR; 03-28-2011 at 07:58 AM.

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