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  1. #1
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I like the the way you can make your own class now. I think that is a step forward and going back to rigid pre-defined "you can't do anything without a group"/"You have such a pre-defined role/job/class that you are worthless by yourself. You can't do anything alone" is totally going backwards.
    Again, aside from paladin (which is by definition a tank with cure spells attached to it), I don't see it as 'making your own job' so much as 'adding curing abilities/buffs to your existing job'; i.e. attaching raging strike and hawk eye to melee classes or just adding cure/bloodbath to any job that doesn't have healing. That's not really "making your own class" in my opinion, it's just tacking random extras onto your job to help it solo. If this is what we're doing maybe it should just be entirely classless and stop pretending the concept of classes exist in this game, i.e. there's a list of skills, pick what you want.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  2. #2
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    I just hope Yoshi-P has a vision with this game. Otherwise only taking the ideas of players and putting them together will cause for a failed vision and game x.x
    (0)

  3. #3
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Yes classes definitely need more definition as of now I feel like all the DD classes play the same way sometimes even use the exact same gear (arc and pug) (mrd and lnc). My gf plays both the conj and thm classes and even then thm is better of using conj spells with the exception of shadow sear. Point is we need more class specific skills like the lnc surges. Even the current r50 skills are not much to speak of.
    (0)

  4. #4
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Ceons View Post
    I just hope Yoshi-P has a vision with this game. Otherwise only taking the ideas of players and putting them together will cause for a failed vision and game x.x
    Your right, I hear that. It's good to give some insight into what we all consider to be the game that we want, gives them ideas. If it's stuff they haven't heard they might use it, or a variation of it.

    My problem is I can't see the problems I"m having until after I've figured out what would fix them lol.
    It sounds like they understand that people think like this, that's why I hope they're going to look past things like an auto-attack and auction house, figure out what's missing and work with that knowledge.

    Go vision of Yoshi-P!
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    104
    Should all classes require the same volume of input?

    If I have to hit 20 ish buttons on lnc a min, do I also need to hit 20 ish buttons at similer intervals as pug?

    Do all classes need to use the same resource? is stam/mp/tp really required for everyone?

    If your class is designated by your weapon IE magic in staves and swords, guard in shields etc, why can I cast cure with EVERY sword? and why can't I cast cure with a sword as a mage ? I know this sounds silly but it is a pseudo serious question, it seems that the lore of the system seems laking to me. Right now it feels like SE has an armoury system that defines the universe, but doesn't give any lore behind it. Here is a staff, with it you can cast magic, here is a pair of kncuckles, with it you can guar, and punch, but if you have ever picked up a staff, they can heal you as well? this just seems odd. If there were special knuckles that allowed you to access a certain amount of abilities of other classes, like these knuckles arn't as hard as other types but are imbued with certian magics which allow you to access known magical talet. Without stuff like this it just seems like a whacky universe and
    un FF like.
    (0)

  6. #6
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Linnear View Post
    Should all classes require the same volume of input?

    If I have to hit 20 ish buttons on lnc a min, do I also need to hit 20 ish buttons at similer intervals as pug?
    Absolutely not, I'm believe very strongly that they need to change the attack speeds and add some variation if the current style of fighting is going to be successful.

    Do all classes need to use the same resource? is stam/mp/tp really required for everyone?
    Here I think it would be wiser if we did. It would take alot of the balancing issues out. But alas my good buddy shed some light into his point of view on this. You can't take out MP, it's just so final fantasy. lol

    This doesn't change the fact that we do not need TP, it's just getting in the way. If anything I believe they should change attack speeds and have basic attacks use less stamina. Rather then building TP with them, give some sort of bonus for opening up attacks.

    If your class is designated by your weapon IE magic in staves and swords, guard in shields etc, why can I cast cure with EVERY sword? and why can't I cast cure with a sword as a mage ? I know this sounds silly but it is a pseudo serious question, it seems that the lore of the system seems laking to me. Right now it feels like SE has an armoury system that defines the universe, but doesn't give any lore behind it. Here is a staff, with it you can cast magic, here is a pair of kncuckles, with it you can guar, and punch, but if you have ever picked up a staff, they can heal you as well? this just seems odd. If there were special knuckles that allowed you to access a certain amount of abilities of other classes, like these knuckles arn't as hard as other types but are imbued with certian magics which allow you to access known magical talet. Without stuff like this it just seems like a whacky universe and
    un FF like.
    It's not a problem with the lore it all makes sense. You use a sword you fight with a sword, you use a septre with magic, it increases your ability to wield magic. The Problem is the execution.
    This is why I think all bars should be combined into stamina. It fits right in with lore.
    Yeah I can use magic with my sword, but it's going to take alot out of me, therefore I'm not going to want to use much magic.
    If however my sword was imbued with some special ruby or empowered crystal I would use less stamina because this ruby would help me cast my magic.

    I'm just saying, it's the THM weapon that makes them particularly good at magic, to get better as GLA I should need a special weapon with powers like THM. I'd never be as good because that's what they do, but it wouldn't be as hard for me anymore.

    Seriously I see so much good coming from combining all three bars in the way of helping class uniqueness.

    It's the future, I think the right thing is to combine them all into one, actions would be better balanced and we could focus on the feel of battle rather then these arbitrary bars.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    3
    You could change the cross class skill penalty.

    For instance a thm/conj using each other skills wouldn't have a damage/duration penalty, but they would have a cool down penalty. While an archer would have the damage penalty. Other classes would have other different penalties like cast-duration, extra cast cost, and/or a fail chance.
    (0)

  8. #8
    Player
    Psytic's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Ezra Thorne
    World
    Zalera
    Main Class
    Summoner Lv 90
    Well if they are stoping expansions for good for FFXI then this game will HAVE to have some major class and combat similarities if it expects to keep those subscribers. Obviously the plan is to get those people to roll over to this game and what better way to make the transition painless by adding Samurais, Ninjas, Dragoons etc and similar class mechanics.
    (0)
    Last edited by Psytic; 03-29-2011 at 08:32 AM.

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