suggestion go play the other tanks. Drk has alot of things lacking. TBN is still one of the most overrated skillsSo couple things.
1: No class is the same as it was in HW today. This isn't a Dark Knight thing, is a "three expansions later" thing.
2: Maybe if all the Dark Knights think they are not tanky enough now they shouldn't have all whined like little girls about not being the best tank DPS in ShB, just saying.
3: At this point in the games meta Dark Knight is easily the best off tank, they are far and away the best tank DPS, The Blackest Knight is a god like targetable mitigation tool that can add free DPS for the DK, and Oblation is another new targetable mitigator that even has a somewhat low cooldown and works off charges. PS you know that Dark Mind is really strong for off tanking too right, because what kind of damage is most likely to be hitting the raid not the main tank? Magic.
I am sorry you don't like EW DK, but talking like the class "has nothing" and the devs "don't know what to do with it" just shows that you (and most Dark Knight players) have no idea what you are talking about. It is obvious the devs knew exactly what they wanted for DK in this expansion, and frankly they achieved it.
My only Dark Knight complaint is the abilities are rewarded at stupid levels and basic fundamental skills are not given to them soon enough. I love going into a level 50 dungeon for example and only having two aoes, no aoe combo, and no method of regening mana with aoe other than blood weapon. Not having my real bread and butter mitigation tool TBN is nice too. It isn't like every other tank has a resource free aoe combo and a third aoe that costs no resources by 40-45 or anything.
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
They should though. That was actually awesome and there was a lot of attention to detail, compared to now.
They've just been ruining tanking ever since. DRK has suffered the most by their DPS fetish. I don't trust they'll come up with anything original. If they do.. color me impressed.
This is exactly it. Every single time DRK had anything good, it was either taken away, or the other tanks got a better version. Justifying the lackluster and disjointed kit with "It puts out a high number" is lazy copium. We don't want to have HW DRK back, that was also djanky and disjointed, but it was coherent. HW DRK was complex and knowing how to manage it was a challenge at times, but it was imbalanced and sloppy. It was fun, but it was messy, and the kit made sense from a cohesion perspective. Now, it's just an incohesive kit of random things and high damage potencies with 1 basic combo and a "big hit" button (bloodspiller). We don't want HW DRK back, we just want something that's actually fun and makes sense. They could have fixed the broken mess it was instead of removing everything it had and giving it all to the other tanks as better, reworked versions.We aren't even asking to go back to HW DRK, what we want is actual effort put into the kit. EW DRK is the most lazy, janky, and outright incompetent job design I have ever seen. They're just gluing random shit onto the class and calling it an improvement. They need to get off their dps jobs and start taking a look at DRK and take it fucking seriously. I don't care if it can do good in raids, but it's terrible every where else and to have to tolerate it anywhere is cruel and unusual punishment.
Dark Arts > Dark Dance was a broken mess, evasion and parry buffs were pretty nutty. There was also the bug when used with awareness to remove crits would actually even further increase parry and evasion rate. This was bad, from a game health viewpoint.
Dark Arts > Abyssal Drake > Blood Price was an absolute mess of an AoE window, but now warrior can do that kind of healing anyway so why even bother taking that away? We had something nice, they said we didn't get to have it and gave it to WAR and that's what the problem is. Not that we don't have it anymore, but that we lost it for it to go to another tank.
Last edited by Ryaduera; 01-06-2022 at 07:12 AM.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.
We call that Bethesda fixing spellcrafting. Just remove it from the game. I wasn't around for HW, but looking at warrior with lifesteal, I could tell it was stolen from DRK. Now warrior using their class gauge to heal based on life missing and also the amount of gauge consumed would make more feasible sense.
lmao, its like I keep telling people on these boards. Dark Knight is fine.So couple things.
1: No class is the same as it was in HW today. This isn't a Dark Knight thing, is a "three expansions later" thing.
2: Maybe if all the Dark Knights think they are not tanky enough now they shouldn't have all whined like little girls about not being the best tank DPS in ShB, just saying.
3: At this point in the games meta Dark Knight is easily the best off tank, they are far and away the best tank DPS, The Blackest Knight is a god like targetable mitigation tool that can add free DPS for the DK, and Oblation is another new targetable mitigator that even has a somewhat low cooldown and works off charges. PS you know that Dark Mind is really strong for off tanking too right, because what kind of damage is most likely to be hitting the raid not the main tank? Magic.
I am sorry you don't like EW DK, but talking like the class "has nothing" and the devs "don't know what to do with it" just shows that you (and most Dark Knight players) have no idea what you are talking about. It is obvious the devs knew exactly what they wanted for DK in this expansion, and frankly they achieved it.
My only Dark Knight complaint is the abilities are rewarded at stupid levels and basic fundamental skills are not given to them soon enough. I love going into a level 50 dungeon for example and only having two aoes, no aoe combo, and no method of regening mana with aoe other than blood weapon. Not having my real bread and butter mitigation tool TBN is nice too. It isn't like every other tank has a resource free aoe combo and a third aoe that costs no resources by 40-45 or anything.
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."
--an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.
Define without using TBN in any frame of reference.
Pretty sure Oblation is meant to be used with other Defensive CDs as well as TBN to mirror the effect that the other 3 Tank 25s CDs are but instead of them having their additional mitigation for 4s the DRK's is 10s.
Oblation feels like it should be on TBN.
Blood Weapon needs to be on a stack system given the weaponskill/spell problem.
Living Dead needs a rework. Take a hit give 10 second invuln and just autoheal 25% of our HP after it expires. Remove the Healer Drain.
A little gray icon isn't a good indicator on topping off the DRK. A 70k heal over 10s is a hard task when you say have a Sage.
The other invulns don't have 70k+ heal requirement.
Make TBN better by making it free and put it on a 25s recast. Remove Dark Arts. You want Dark Arts put it somewhere else.
Keep MP spenders relegated to Dark Side attacks. Spend MP for Blood and spend Blood for MP.
This whole 15s burst and 45s feelsbadman isn't fun design.
I'm sure it's fun for some players but I don't think the majority.
Really don't care what they do but the job has problems. Problems I feel were made to be there on purpose.
GNB being 2% behind DRK in DPS ironically should make people want to pick up the GNB instead because unlike DRK they actually have good defensives.
If they want a counter attack Tank then use TBN shield break and give us a skill that specifically does huge damage because of it.
I would expect no less then 1200 potency or higher if that's what they want.
Can you please go into details on WHY DRK is fine? Because I want to know some GOOD reasons on why it's fine. I mean, sure it's still viable, it functions "alright" despite it's clunkiness. Oh, and don't mention about it's TBN/DPS because that's the most overused word I've seen when it comes to DRK being "fine."
Last edited by VeolE; 01-06-2022 at 09:12 AM.
He won't tell you. But the long and short of it is that Dark Knight performs "fine" in raids. Because that's what jobs are balanced around.Can you please go into details on WHY DRK is fine? Because I want to know some GOOD reasons on why it's fine. I mean, sure it's still viable, it functions "alright" despite it's clunkiness. Oh, and don't mention about it's TBN/DPS because that's the most overused word I've seen when it comes to DRK being "fine."
If it's fine in raids it's fine everywhere.
I really don't think the devs have any other reason to think otherwise.
This. AC9 keeps saying "it's fine" without ever going in detail, meanwhile every other person giving feedback has actual detailed reasons to why they think that way. Like, the least you could do is at least justify your reasoning. It annoys me a little bit each time I see it, but it's more than likely what he wants tbh.Can you please go into details on WHY DRK is fine? Because I want to know some GOOD reasons on why it's fine. I mean, sure it's still viable, it functions "alright" despite it's clunkiness. Oh, and don't mention about it's TBN/DPS because that's the most overused word I've seen when it comes to DRK being "fine."
Last edited by Sazuzaki; 01-06-2022 at 11:56 AM.
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