No it isn't but don't draw examples strictly from areas in the game with which you're interested in then try and present them as factual pieces of information. Like I said, interest or no interest, areas exist outside of dungeons and raids and shall continue to do so for the proceeding future. For example, the previous raid series Nier was a collaboration with practically every theme coming from the game itself. I'm sure things such as this pay absolutely no contribution whatsoever (/s) and given that the large scale raid tier this expansion is intended to be more original than a collaboration. I'm sure the nature of this is definitely no reason whatsoever why they had some sparing resources to remix themes in Omega. <- That's an example of why it's an issue to use such a limited scope of information to try and present factual pieces of information. Anyone is free to express their disapproval at the lack of themes in a particular area but don't present it like this consistent through the course of the game.
I don't care if people have an opinion. But I care if that information is presented as fact and used as the sole piece of evidence in order to try and discredit arguments or disagreements made against it
That much has always been understandable. But as I said it isn't exactly constructive, nor is it critical in a sense. You can see above for my reason on this basis. On this point the developers know far more where their resources are going than a thread with a fairly restrictive scope.
Except there is arguably a sufficient amount of content in this area to justify resources being spent in another. Just do a comparison between the wider scope of content being developed as the expansion has gone by. If these areas of content do not fit within your interests then that is a you problem. Not a developer problem. You seem to be of the illusion that many of these resources aren't going into content that is practically equivalent. Development time is a finite resource, and the ability to find talented individuals to develop said content is a logistical one. - I don't know about you but I'd take the direction we've taken with content thus far than if Shadowbringers content-wise were only going to be a reskin of SB in terms of content.
If we're on the subject of 'taking things' from posts, then the only thing I can take from yours is they shouldn't bother to spread their content simply because you're upset a few assets got recycled to compensate, or because they dropped a dungeon (sinful) But hey if you rather they focus all their core efforts into a singular are of the game then you do you. That's an opinion more than anything else. As is me saying I'd prefer them to have a nice wide scope of content that people from all areas of the game can enjoy. - To be frank if I got another version of Stormblood where they didn't branch out significantly then I probably would have dropped the game long ago.



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