I think a melee would have better DPS than a BRD if all of the fights didn't screw them over. The main advantage BRD and BLM have over melee attackers is that they don't have to travel as much to do damage, let alone chase a mobile enemy. At the same time, BRD and BLM are not as good at a close range, but can still attack an adjacent target. I guess I'd at least like the opposite to be true of melee jobs, giving them ranged capabilities even if they aren't good. The game is already set up like this, but the only way to get ranged weapons is with seals or dated recipes.

I also want to see situations where this would be useful. Imagine a dungeon where the boss requires melee damage but the tasks outside require ranged attacks. Wouldn't it be beneficial to have DDs use throwing weapons to help speed things along?

I also think it's silly that they have elevation limitations. Having an opportunity for a free kill by raining death from above adds a reason for players to think about their approach, much like in games like Assassin's Creed. The reason SE implemented the limitation is because players would find ways to kill several enemies in a row without ever getting touched. There are better ways around this than implementing a limitation that works as a detriment to healers in steep-slope terrain like some of the tunnels in Darkhold.